Hi, main menu modding Created 17 years ago2007-05-21 11:16:18 UTC by mustra mustra

Created 17 years ago2007-05-21 11:16:18 UTC by mustra mustra

Posted 17 years ago2007-05-21 11:16:18 UTC Post #222819
:zonked:

Hi Im new to modding and i very much like google, i googled everything on heart about hl1, and i think the best place i found was this one, so very much thank you for existing !!!

so, to my dreadfull problems, how do i change the main menu options?
im not talking about strings neither titles, i just dont want to display the option to change game and to trainning map, how can that be done ?

also, does anyone knows a good tutorial for coding entitys ? i wanted to code my own kind of enemys, but to a big extend, i wanted to make the barney model to look like an assasin, but animat like a barney, to be stronger and to use a shotgun or a 357, i saw something on the net about making a "mad scientist" but it didnt explained very much...

anyway...menu options would be good for now =P

also, the model index, how do i creat a new monster class so i can change the model index and make grunts attack grunts, that would be cool =P

any expert here to talk on msn ? im sorry about my english its not the best..
Posted 17 years ago2007-05-21 11:21:41 UTC Post #222821
so, to my dreadfull problems, how do i change the main menu options?
im not talking about strings neither titles, i just dont want to display the option to change game and to trainning map, how can that be done ?
First, get this: http://www.themightyatom.nl/hldownloads/PakScape.zip
Launch it, and open the pak0.pak file from your Half-Life/valve folder.
Inside the pak file, open the gfx/shell folder.
Extract all the files in the shell folder to your moddir/gfx/shell folder. If you don't have that folder, create it. Now you can open the bmp files and start editting.
also, does anyone knows a good tutorial for coding entitys ? i wanted to code my own kind of enemys, but to a big extend, i wanted to make the barney model to look like an assasin, but animat like a barney, to be stronger and to use a shotgun or a 357, i saw something on the net about making a "mad scientist" but it didnt explained very much...
Try The Wavelength: http://articles.thewavelength.net/ They have some coding tutorials but don't expect it to be easy. Coding is the most difficult thing to do in the world of modding.
also, the model index, how do i creat a new monster class so i can change the model index and make grunts attack grunts, that would be cool
You need to change the monster's relationship, which is done in the RelationShip Grid in monsters.cpp, or monsters.h, i don't remember which one. Also, messing around with this does not always garantee a success...
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