Gravity In Deathmatch Created 16 years ago2007-06-11 16:06:58 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 16 years ago2007-06-11 16:06:58 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 16 years ago2007-06-11 16:06:58 UTC Post #224944
Is there any way to have the overall gravity lower in a DM map? I am having a hell of a time trying to figure it out. I used a trigger_gravity and such but nothing works. I just want the overall gravity to be lower in the entire map. Any suggestions?
Posted 16 years ago2007-06-11 16:23:13 UTC Post #224947
Place a trigger_gravity under (or covering) every spawn point. Give it the value you want, and that's it.
Posted 16 years ago2007-06-11 16:29:47 UTC Post #224949
Gah, I tried that but nothing happened. I don't really get how the trigger_gravity works. Once it is triggered it can't be triggered again? I had 4 brushes working as one trigger_gravity last time I tried it. Would that affect anything?
Posted 16 years ago2007-06-11 16:38:53 UTC Post #224950
Run a deathmatch game, and type "sv_gravity" in the console to see the value of normal gravity.
Use a lower number than that one to reduce gravity, or a higher number to increase it.

It's not that the trigger_gravity can't be triggered again. Everytime it is triggered, it gives the client the same gravity value. If you want to change the gravity, you need the player to cross another trigger_gravity with a different value.
Take for example the shuttlebay in my map "Warpcore" There are two trigger_gravity in each door to the room, and over each spawn point inside. The inner ones give the client the low gravity, and the outer ones give the player normal gravity when they exit the room.
Posted 16 years ago2007-06-11 16:47:55 UTC Post #224954
Alright, I'll try that. Thanks again for the info.
Posted 16 years ago2007-06-11 21:33:52 UTC Post #224971
Does that work for counterstrike as well?
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