Ambience_generic Created 16 years ago2007-07-05 11:55:07 UTC by Skals Skals

Created 16 years ago2007-07-05 11:55:07 UTC by Skals Skals

Posted 16 years ago2007-07-05 11:55:07 UTC Post #227442
Well. How to trigger sound ambiences when u want em to get trigered!

Should i use multimanager on ambiences? because when i used trigger_once with the ambience sounds, they just automaticaly played after the spawn, witch shouldnt ave hapened!
Skals SkalsLevel Designer
Posted 16 years ago2007-07-05 12:05:41 UTC Post #227444
Are you triggering them by a button or just when they enter an area?

If its a button just use a func_button that targets the ambience. The button can have a reset time (if you want).

If its an area, create an invisible brush covering the entire area you want the player to be when the sound is played. Tie the brush to a trigger_multiple (targetting the ambience). The trigger multiple can be reset (if you want the sound to be played over again), with a time limit.

I'm assuming your usuing multiple sounds. Also, multi manager is an option. It gets confusing for me though so I just stick to the basic stuff.

Hope that helps :)
Posted 16 years ago2007-07-05 12:07:59 UTC Post #227445
Oh thnx :)

But unluckely i just set up a large area of ambiences and a multi manager, will that work? :)
Skals SkalsLevel Designer
Posted 16 years ago2007-07-05 12:11:54 UTC Post #227447
Yes, under multi manager all you have to do is (w/o smart edit) target the ambience(s) (key) and then give it a specific time (value).

This will only work though if you want them to be played at a specific time (I think)... if you want them to be triggered, the options above are the answer.
Posted 16 years ago2007-07-05 12:16:04 UTC Post #227448
Uh well multi manager will be better for me then, i dont want like people to triger em, because then they will hear it everytime, but like in the multi manager, if ur in a diferent place in a diferent time, u might have a chance to catch up with a sound :)
Skals SkalsLevel Designer
Posted 16 years ago2007-07-05 23:25:19 UTC Post #227541
I don't get it. Can you explain in more depth what you want, then i'll help. What sound do you want to be played, where, does the sound need to loop, is it a custom sound?
Posted 16 years ago2007-07-06 01:32:56 UTC Post #227551
the problem has been solved alredy but thanx for trying
Skals SkalsLevel Designer
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