Oversized Prop Created 16 years ago2007-07-05 13:19:37 UTC by boyty01 boyty01

Created 16 years ago2007-07-05 13:19:37 UTC by boyty01 boyty01

Posted 16 years ago2007-07-05 13:19:37 UTC Post #227461
Hey, been a while since I logged in here, haven't done much in the modding community for a while.

I recently started playing around with XSI, and eventually strung together a little model out just to test the process of exporting and compiling it to HL2. After a couple of problems with studiomdl compile errors I finally sorted out the issue and managed to compile it. But when I search for it, there is no image (nor is there a graph) in the preview window in hammer. And when I assign the model to the static prop, the box fills almost the entire mapping grid and I can't seem to find the model anywhere.

I've tried this with 3 different models that i just strung together quickly and each time i've had this issue. They aren't oversized in XSI, and the scale in the .QC file is set to 1.0. :confused: any ideas?
Posted 16 years ago2007-07-05 16:18:51 UTC Post #227499
Before you exported the models, did you go to Transform > Freeze all transforms? If you didn't, XSI will export the model as if you had just gone over to the transform pannel and punched in 1 for all scaling, 0 for rotation, and 0 for translation. Freeze all transforms will lock the object's proportions and reset them so that their 'original' size rotation and translation becomes what they are now. You can then export the model and after compilation, they should be proportionally the same from XSI to Hammer. Remember that one XSI grid unit is equivalent to one Hammer unit.
Posted 16 years ago2007-07-10 07:11:49 UTC Post #228205
I'm pretty sure I froze the transforms. But I'm not sure whether I actually did this when exporting. I'll give it a try and confirm. Cheers
Posted 16 years ago2007-07-10 07:23:28 UTC Post #228206
Nah, same issue. Maybe I left something out in the .qc I'll keep fiddling.

update: I just had a thought. Could it be something tied in with a dodgy skeleton? I haven't paid much attention to th skeleton because I want the model to be static. I've given the skeleton 2 points inside the model and enveloped.
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