Ladder Created 17 years ago2007-07-10 12:28:05 UTC by Skals Skals

Created 17 years ago2007-07-10 12:28:05 UTC by Skals Skals

Posted 17 years ago2007-07-10 12:28:05 UTC Post #228237
well apparently as i see, in hl2 there is no func_ladder entity.

i also found out that there is a 'ladder' brush but i have a problem.

when i pu the ladder brush near my real ladder just like i did in hl1 with the aaatrigger and everything seems fine, also the properties said that its a 'ladder'

But the problem is that when i get in the game, that apears as an normal invisible brush. i cant climb it and the brush doesnt do anything a ladder should. any help?
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 12:42:29 UTC Post #228238
ladders in HL2 are stupid, but there are numerous tutorials on them.

CS: Source is good because it reverted back to func_ladders
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-07-10 12:49:49 UTC Post #228240
Posted 17 years ago2007-07-10 13:43:02 UTC Post #228249
uh. this hl2 ladder system is too complicated :P the old one is much better!
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 13:47:16 UTC Post #228250
Whiner, its not THAT complicated... and I suppose it gives you a tiny bit more option too... don't complain!
Posted 17 years ago2007-07-10 13:59:12 UTC Post #228252
jup. i done what the tutorial said but its still not working.

i used the models for the ladder and i added func_usableladder where it told me to do it. then i added func_ladder_dismount on everyside of the ladder. not working? :|
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 14:00:32 UTC Post #228253
The new ones lock you in. Admit it, the old ones are more fuctional. :P
Posted 17 years ago2007-07-10 14:04:05 UTC Post #228254
Srry's right :P

right. i set it up like this
User posted image
whats wrong? :(
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 14:07:11 UTC Post #228257
I obviously couldn't tell you since I don't map for source, but I thought now would be a good time to tell you that putting one unit thick brushes on the side of things like that is a bad practice. Just texture the side individually, or don't you know how to?
Posted 17 years ago2007-07-10 14:07:51 UTC Post #228258
Not sure. Maybe lower the top one so the pinks touch the floor...Otherwise it might be your entities...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-07-10 14:11:05 UTC Post #228260
yeah put the top entry point on the floor instead of on top of the ladder, and lower the top part of the useable ladder entity
Posted 17 years ago2007-07-10 14:12:31 UTC Post #228261
uh... maybe i know the problem. probably the entities are too close to the models so that the models block off the ladder effect. what i will do here is maybe make the models non-solid?

uh... i should have thought of it a long time. srry :P
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 14:24:52 UTC Post #228264
I've never had to make a prop ladder non-solid to make it work. :confused:
I thought now would be a good time to tell you that putting one unit thick brushes on the side of things like that is a bad practice.
I didn't notice that until you pointed it out. That's hilarious! That would be so much work!! :D
Posted 17 years ago2007-07-10 14:27:35 UTC Post #228265
:P well i have no idea why it is bad to make 1 unit brushes, but i have a bad, bad habit of doing it :|

with the ladder, uhh well to get on it, it's really, really shaky!

everytime i try to get on the ladder it feels like a full env_shake operates lol...
Skals SkalsLevel Designer
Posted 17 years ago2007-07-10 15:15:35 UTC Post #228279
Because why waste our PC's power rendering a whole new brush when you could just texture the side...It'd be the same...

Also 1 unit brushes are hated by the compile tools...Anything small should be made into a model.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-07-10 15:51:05 UTC Post #228283
Okay... ill keep that in mind.
Skals SkalsLevel Designer
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