My map compiled fine but when i try to run it, it loads a while and then gets back to the main menu. When i check out the console it says:
Host_Error: PF_precache_sound_I: Sound 'bullchicken/bc_attackgrowl2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
This is the first time I try to run the map as a whole. Before i tested it in parts.
Does that mean I have to reduce the entity amount? I tried to get the amount a bit smaller but it didn't seem to help, I'm probably a lot over the limit then. I also had this error MAX_ENGINE_ENTITIES before but i solved it by reducing the entity amount with 200! And now it feels impossible to delete more.
Here is some info from Valve Hammer Editor:
Solids: 4285
Faces: 25155
PointEntities: 860
SolidEntities: 247
Unique textures: 319
Texture memory: 9.02MB
Is the only solution to this to just split my map? This is already a half of the original map.