HELIX mod Created 16 years ago2007-07-28 17:33:59 UTC by Xyos212 Xyos212

Created 16 years ago2007-07-28 17:33:59 UTC by Xyos212 Xyos212

Posted 16 years ago2007-07-28 17:33:59 UTC Post #230549
Hello twhl. Long time no see. If your wondering where Ive been/what this great man was doing ( XD ) check my journal entry.

Im here to show off a work in progress mod myself and my brother Exos are working on. Im only showing the character model, and a few models, but much more has been done, described all in the following:

This is a mod being worked on by myself, and my brother Exos. The story is roughly as follows:

Mankind is forced to abandon Earth due to pollution and war. Half of humanity makes the voyage to Mars to start a new life. The other stays behind on earth desperately searching for cures for the planet.

Time passes and The inhabitants of Mars have took up the once looked down upon "genetic enginnering" to help them survive on Mars. This evolves into them creating a super race of humanity.

Eventually humans on Earth find a cure for the degenerating athmosphere of earth. The augments on Mars want the technology, and jump right to the violent answer to get it.

Now the augmented humans are in a fight with Earth. Earth just recovering from athmospheric disaster is weak and not organized. The battle of Man vs. Man begins........

Now keep in mind its more intricate than that, I am making it short and sweet. This will all be updated on moddb soon. (I let Exos take care of the web areas of the mod)

Our expertise which we know well is in mapping, modeling, skinning, texture art, model exporting, animating.

Exos is good with html, and I know a bit of C++. We are going to try to do this ourselves. So far we have the character model complete. (he still needs animation and ragdoll is on progess) THe V model hands and pistol complete and in progress to be in-game. About 25 static props are ready and in-game for the mod. 3 prop_physics, about 60 textures, and 3 maps complete. Were making very good progress considering we started in May. (although some textures are being used I created before that)

A brief out of date showing of the mod is here at moddb:

http://mods.moddb.com/9578/helix/

Ill be posting some screenshots here as well, not all, just a few of my favorites.

First up is the character model. This is a helix soldier wearing "futuristic bad ass armor".This is in-game and in a "test map" for reasons which should seen apparent. Its to test textures, lighting on models, bump maps, bla bla bla :)

Ill be posting these as links because some are rather large, and I dont want to slow you down :)

Front view:

http://img522.imageshack.us/img522/9457/frontgi3.jpg

Back view:

http://img142.imageshack.us/img142/5193/backwz9.jpg

Close up:

http://img142.imageshack.us/img142/4585/closegl2.jpg

Hes still subject to change. reflections and bump-maps will change over time.

Here are some screens of a favorite model of mine :)

http://img522.imageshack.us/img522/8323/archok7.jpg

http://img522.imageshack.us/img522/7909/archclosegp6.jpg

Keep in mind this is just for display to show the progress. In the actual maps these models will be integrated with other models and brushwork. That roman themed building will have much more around it.

Ill try to post more and update our moddb site, but I would rather budget my time to working on the mod rather than showing it.

Love to hear some feedback. :)
Posted 16 years ago2007-07-28 17:36:47 UTC Post #230550
Looks nice to me.
Posted 16 years ago2007-07-28 17:39:41 UTC Post #230551
Oh boy, that was awhile ago. The unreal engine is awsome mapping wise. It renders the map in-game in the editor so lighting can easily be adjusted, BUT......... brushwork creation and prop placing is very annoying. Brush creation is totally different from source. It uses addition and subtraction brushes. Think of the void in source as a concrete block. You carve into it to create the map. Different, but ok. I love mapping for source, and it is capable of so much. I will continue to use source until unreal engine 3 is available for mods on the PC.
Posted 16 years ago2007-07-28 17:40:09 UTC Post #230552
Yeah, I just read that journal post and edited the comment. :)
Dont think Im off the source engine.
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