Animations for TS(lawl) Created 17 years ago2007-08-01 17:49:26 UTC by Soup Miner Soup Miner

Created 17 years ago2007-08-01 17:49:26 UTC by Soup Miner Soup Miner

Posted 17 years ago2007-08-01 17:49:26 UTC Post #231007
First of all, I'm still working on dm_uptopium. I haven't dropped it, and won't drop it. I'm having some trouble spiffying up the tower; two waterfalls down the side isn't enough, but its still very much alive and kickin'. OK.
There aren't many modellers among us, and even fewer animators I'm assuming, but I wanted to show these anyway. I'm getting critiques from CDG and the TS boards as well. Here we go.

These will be my third complete set of animations, and probably around my 5th or 6th attempt at animating. My earlier animations were for a chainsaw wrench replacement and a mossberg replacement for The Wastes, in case you were wondering. This set is for the TS katana.
Modelled and skinned by Kimono, look him up on FPSB or CDG if you don't know who that is.
Here's the idle in HLMV:
User posted image
User posted image

And here it is ingame(standing still and while running):
User posted image
User posted image

^I really like the effect I have going on here, because when you stand still you can't see the blade, but when you run you can see it very well.
And here's an early preview of slash animation 1 of 3:
http://www.youtube.com/watch?v=JKsNktzfegc
^The actual animation is 66 frames and plays at 60 FPS, the video is slow because I couldn't increase the framerate in MS3D.
The first slash will be essentially what you see above, the second slash will be an upward cut followed by a single spin of the blade back to idle, and the third slash will be a quick underarm stab. The draw will consist of the player puling the sword up from underneath the screen while spinning it twice into its idle position. And finally, the block will have the player quickly forcing the blade perpendicular to the ground(blade pointing upward) and the left hand set flat along the tip of the side of the blade(backhand facing the player).
Posted 17 years ago2007-08-01 18:36:46 UTC Post #231009
I don't like the idle animation as I'm learning to fight with weapons myself. ;)
The way he is holding it looks kind of stupid, and is quite a stupid way to hold a weapon if you want low reaction time.

Else, it is really nice : >
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-01 23:37:17 UTC Post #231036
I think the only thing I'd change about the swing animation is to have the knife bumped slightly when his hand comes back to grab it. His movement back to idle just looks too perfect as it is right now. A little shake or jerk when his left hand touches the blade again would make it much more believable.

Although I must agree with Madcow; I think the idle animation should be different :)
Posted 17 years ago2007-08-01 23:41:24 UTC Post #231037
There is a small movement there, but the video makes it kind of hard to see because it cuts off right after the animation ends. You have to look pretty closely there at the last split second of the video to see it.
Posted 17 years ago2007-08-02 07:44:47 UTC Post #231054
Heh looks like a giant chisel. Although animation is nice.
Habboi HabboiSticky White Love Glue
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