Counting players at roundstart Created 17 years ago2007-08-03 13:55:59 UTC by zombaya zombaya

Created 17 years ago2007-08-03 13:55:59 UTC by zombaya zombaya

Posted 17 years ago2007-08-03 13:55:59 UTC Post #231158
Hi,

I want to make a map that get's bigger if there are more people on it. This means I have to count the players at roundstart in some way and when there are enough players, I will let that trigger a door so u can access another part of the map. I tried this with this setup:

an unreachable game_zone_player which had setting "counter for OUT players: door1counter" and a game_counter called door1counter which triggered door1. But that didn't work. I also tried to just target the game_counter by the game_zone_player.

I also tried a counter which had as name "game_playerspawn" so it was triggered when someone spawns but that also needs a reset at the end of the map, and I didn't get that to work either.

Anyone a suggestion how get my idea to work?
Posted 17 years ago2007-08-04 01:35:09 UTC Post #231213
If you have a trigger multiple in a hallway thats only a one way.
Like.. if a trigger_push pushes people through a trigger_multiple. Each player will active a counter and once the counter is at a certain number, it can trigger a door to open, and Viola!

Just an idea.
Tetsu0 Tetsu0Positive Chaos
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