Problems with sprites and glass... Created 16 years ago2007-08-09 11:21:15 UTC by DragonFly DragonFly

Created 16 years ago2007-08-09 11:21:15 UTC by DragonFly DragonFly

Posted 16 years ago2007-08-09 11:21:15 UTC Post #231689
How do I stop this happening with sprites?
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And how do I stop the glass doing this?
User posted image
Posted 16 years ago2007-08-09 12:09:33 UTC Post #231692
About sprites - may be env_lightglow better for this (imho sprites must die). Anyway - sprite entity have params, that define then sprite will be hidden by geometry.

About glass and opacity bugs - use "$alphatest" "1" parameter on metal celling vmt; "$translucent" "1" - it works with bugs, then one translucent material seen thry anower translucent material. Also you can use "$alpha" "70" parameter for glass - it dont uses alphachannels, just make texture opacity on 70% - may be it will work fine.
Posted 16 years ago2007-08-09 12:21:39 UTC Post #231694
ecept the sprite isn't for a light and the env_lightglow doesn't let me choose the sprite or make it's size the same all the time.

i'll dig the vmt for the glass out of the gcf and take a look at doing the other thing.
Posted 16 years ago2007-08-09 13:57:38 UTC Post #231701
I prefer Coke...no ice... :glad:
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