Compiling - Bad Surface Extents Created 17 years ago2007-08-09 16:04:44 UTC by THEwasd THEwasd

Created 17 years ago2007-08-09 16:04:44 UTC by THEwasd THEwasd

Posted 17 years ago2007-08-09 16:04:44 UTC Post #231706
I recently got back into mapping and I cant seem to figure out why this is happening. No matter what the simplicity of my map is ( I even tried a box room) I always get the Bad Surface Extents error. I've done maps before using vertex manip/ slicing a lot and never or rarly came across this error. Is it the compiler thats screwed up?
Posted 17 years ago2007-08-09 16:27:54 UTC Post #231707
I believe this error is texture related.

Open up your map in hammer, click map -> "Check for map problems"

It should find a face which has a borked texture, this sometimes happens when you copy brush groups or vertex manipulate a brush.

Edit:
If you know that you have done any of these then you could also just look at the faces of the brushes and see if the textures look weird (you can tell)
If so, select the face with the texture tool and you will notice that it isn't aligned to either face or world, check one of them.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-09 17:58:17 UTC Post #231709
Yeah, check for problems always finds this.
Posted 17 years ago2007-08-09 23:26:23 UTC Post #231731
Ok, I think I've fixed that problem, now another one arises. This one I've had many times and sure its easy to fix, it keeps saying it cant find the Wad files (halflife.wad) I've had this one many times before and it was by luck that I got it working a few hours later and never rememberd how.

EDIT- I use zoner's half life tools and use nems batch compiler, dont know if it has anything to do with it though.

EDIT2- I got it to work, thanks for the help
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