Making a Zombie Created 17 years ago2007-08-09 19:05:41 UTC by SmokinAces SmokinAces

Created 17 years ago2007-08-09 19:05:41 UTC by SmokinAces SmokinAces

Posted 17 years ago2007-08-09 19:05:41 UTC Post #231712
Hiya. I'm making primarily a gungame map, but it takes place out side in a graveyard. How can I make a zombie, just walking aorund, that the players can kill if they want, but won't attack them? Maybe have it moaning too? Any help is appreaciated
Posted 17 years ago2007-08-09 19:08:32 UTC Post #231713
You can't without adding custom content.
For example, you would have to copy the zombie model.

Not sure how to get it moving tho, but perhaps you can use it as any model, and then script it to move around. But Im not very familiar with the CSS entities.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-09 19:39:25 UTC Post #231715
Decompile the Zombie model, load it into 3ds max, make a new animation for it, save it off and recompile it with only your animation labeled as 'idle' and then make a prop model with that as the model. The zombie should run your animation and not give or recieve damage...

In a nutshell...
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-09 20:58:37 UTC Post #231720
Hey thanks rimrook, unfortunetly, I have no idea what you just said. :( I don't know how to decompile, don't know what 3ds max is, and don't know how to get it back in my map. :confused: Oh well, i thought you could just plop one in...sucks they don't let you.
Posted 17 years ago2007-08-09 21:12:27 UTC Post #231721
Just came back from looking up that 3ds Max you mentioned, thats an expensive program. I didn't want to have to buy a program, just for a zombie. Anyone know of a website, where they have custom stuff for Source, that you can just download?
Posted 17 years ago2007-08-09 21:56:33 UTC Post #231723
You might get away with using scripted_sequences. While these entities are old and rather inferior, they are still useful for basic npc control. I am making a map with many scripted_sequences telling metrocops to walk around and they work fine so I reckon it sould work on a zombie
Posted 17 years ago2007-08-09 22:32:43 UTC Post #231725
Again, thanks for trying to help, but again I have no idea what your talking about. I suppose it's something in Hammer? That's fine, but how do I get a zombie? That's my real problem, just getting a zombie in my map.
Posted 17 years ago2007-08-10 04:18:14 UTC Post #231737
would a prop_dynamic_overide be abel to do what you want?
Posted 17 years ago2007-08-10 08:33:46 UTC Post #231754
Is this for CSS? I'm just thinking because Valve placed a headcrab in the lab map for DM...Perhaps you can do the same?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-10 23:32:18 UTC Post #231825
Yea, it's for counter strike source. Thanks for anyone that can help. :heart: :glad:
Posted 17 years ago2007-08-14 02:26:15 UTC Post #232041
CSS has to have a zombie model in the first place, they may not have one available for you to use which means you would have to copy the one from hl2 and put it in the CSS models folder. and so I think you may need to use a prop dynamic.
Posted 17 years ago2007-08-19 10:07:59 UTC Post #232430
espen180, just wondering if you ever gave this a go for me. You said you might be able to get something to work for me. Thanks for any help.
Posted 17 years ago2007-08-19 11:21:28 UTC Post #232432
Ok, thanx for trying buddy. Much appreaciated. If anyone knows how to get this decompiled, please post. Thanx again. ;)
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