Mixed face contents {BLUE & !waterblue Created 16 years ago2007-08-21 15:51:46 UTC by ip ip

Created 16 years ago2007-08-21 15:51:46 UTC by ip ip

Posted 16 years ago2007-08-21 15:51:46 UTC Post #232541
I have some water areas in my map that are underground, and when they touch the actual ground the water kinda looks like its splitting into it and makes it look really bad. I thought I was able to just apply a {Blue texture to the face to fix this, but I'm getting the mixed face contents error. Is there any other way to do this, or am I just doing something wrong?

EDIT: Oh, and also I'm only applying the {blue to the top face, because for some reason, thats the only face that is visible and kinda splits when it touchs the ground.
Posted 16 years ago2007-08-21 16:10:32 UTC Post #232542
If you're making water, the you must have the same textures everywhere on that brush. You can't mix them.
Posted 16 years ago2007-08-21 17:46:11 UTC Post #232547
I don't really get what the problem you're having is... but SpaG is indeed correct. Post some screenshots if the problem persists, because I don't think I've ever seen what you're describing before.
Posted 16 years ago2007-08-21 19:34:23 UTC Post #232557
Its just the water in my tunnel touching the roof of the tunnel, and for some reason the top of the water is visible, and since I have the 2 touching (and that the water moves), it looks as if the water is like going throw the roof of it. Its not really a problem, however it kinda looks bad, and was trying to fix it by making the top texture of the water invisible with {blue, there youd be unable to see the blend between them, but that doesnt work...
Posted 16 years ago2007-08-21 19:41:11 UTC Post #232558
Did you try simply making the water brush go through the roof? then you wouldn't see the surface of the water.
Posted 16 years ago2007-08-21 20:03:54 UTC Post #232560
OMG I LUV YOU!!! No, seriously thank you, that works :).
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