no air scripted sequences in cs? Created 16 years ago2007-08-22 07:52:29 UTC by 3mil 3mil

Created 16 years ago2007-08-22 07:52:29 UTC by 3mil 3mil

Posted 16 years ago2007-08-22 07:52:29 UTC Post #232587
is there a way to get a model to play through more than one animation in cs?

i was trying to get this rat to run around the floor when i noticed that cs doesn't have an air scripted sequence entity.so right now it just loops one animation like so.
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Posted 16 years ago2007-08-22 07:59:30 UTC Post #232588
Try the default scripted_sequence.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-08-22 08:03:12 UTC Post #232590
there isn't one :confused:
Posted 16 years ago2007-08-22 08:06:15 UTC Post #232592
Are you using the default or the expert CS FGD file?

Here's the expert FGD: http://dev.valve-erc.com/projects/fgd/documents/103463080941876300/attached/halflife-cs-expert.zip
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-08-22 08:11:10 UTC Post #232593
still not there, is it possible that the "scripted sequence" entity is named something else in the .fgd?
Posted 16 years ago2007-08-22 08:19:36 UTC Post #232595
I don't see the point of that. My guess is that the entity has been removed from the FGD because the code for this entity has been removed by the CS creators.

I don't know then. :(
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-08-22 08:29:56 UTC Post #232596
hmmm....two more questions, are there any other ways to make a model go through certain animations with out using air scripted sequence or scripted sequence? and is there a way to open an fgd and add or remove an entity with out coding?
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