OK, so Im having some problems with physics constraints.
I created the two objects to be constrained outta brushes, tied them to func_physbox's, named them, and stuck a phys_constraint between the two, with a limit of 150lbs to break, or 200lbs*torque.
However, when I get to the objects, they are not constrianed together, and Im wonderin what Im doing wrong!
Ignore that, I fixed it!!!
For people having a similar problem, turn the weight and torque limits up much higher than you want, and by trial and error lower them by trial and error