Team Based Created 17 years ago2007-09-05 21:59:20 UTC by Hywel Collins Hywel Collins

Created 17 years ago2007-09-05 21:59:20 UTC by Hywel Collins Hywel Collins

Posted 17 years ago2007-09-05 21:59:20 UTC Post #233562
Hello, first I'd like to introduce myself.

I am Hywel Collins, I have used TWHL for over a year. I have learned to map from it and have played alot of entertaining maps created by the loving community! I could not remember my last login details as I have been occupied with other things for the past 2 months. But I was wondering if anybody could help me with something I have looked for on a few modding/mapping community sites, this being how to create a team based mod. My purpose for this would be LAN games. I'm not very good at the coding part of these DLL files (If thats what you need to edit) but I can follow through a tutorial given by anyone here.

~Hywel Collins
Posted 17 years ago2007-09-06 01:56:58 UTC Post #233567
GoldSrc (Half-Life 1 engine) or Source?
Posted 17 years ago2007-09-06 11:38:29 UTC Post #233580
The default HLDM supports some team-play, so it shouldn't be too hard to accomplish (assuming this is HL1).
Posted 17 years ago2007-09-08 20:38:09 UTC Post #233713
Your right, it does support some team-play, but what file do I copy that includes that aspect of the game?

~Hywel Collins
Posted 17 years ago2007-09-09 03:24:09 UTC Post #233722
i can't remember exactly how to do it, but you use 2 master entities, and the spawn points for each team have their master field set as the team the spawn should work for.

game_team_master

game_team_set

in-game, type mp_teamplay 1 Into the console.
Archie ArchieGoodbye Moonmen
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