Why sniper rifle makes people explode? Created 16 years ago2007-09-14 22:17:35 UTC by ATDestroy ATDestroy

Created 16 years ago2007-09-14 22:17:35 UTC by ATDestroy ATDestroy

Posted 16 years ago2007-09-14 22:17:35 UTC Post #234132
In creating a Func_tank based sniper rifle for Hl, using hammer, i ran into a problem. The sniper causes the gibbing of any human_grunts it shoots. After experimenting with the damage settings, I found that 49.99, kills the grunt in two shots, second one gibs. 50, and the first shot gibs. i cant find the inbetween point, where i want the sniper rifle to shoot the enemy, and they die and fall down. To sum this all up, i want the grunt to go down in one hit, but not explode into a shower of body parts. Any Assistance would be appreciated :)
Posted 16 years ago2007-09-14 22:29:57 UTC Post #234134
I think brush-based guns just cause characters to gib.
Posted 16 years ago2007-09-14 22:35:34 UTC Post #234135
I disagree, in half life, in the "on a rail" chapter, there is a machine gun that you can use, and it causes no gibs. Then again, i have no clue what tricks valve uses ;)

edit: ok, i just tried making a machine gun, with a damage per shot of 1, but refire of 20 a second, it doesnt gib the grunt, it kills him, and he falls over and dies
Posted 16 years ago2007-09-14 23:01:05 UTC Post #234136
ok, i found out the problem. somewhere in the half life engine, the Func_tank is defined as a fast firing gun, or a slow firing gibbing gun (for rockets and such) By increasing the rate of fire, and decreasing damage, i got no gibbing. This doesnt solve my problem, but hey, thats the limitations of half life :

notes to self: begin source mapping
Posted 16 years ago2007-09-14 23:46:45 UTC Post #234137
Ever play Team Fortress Classic (if not, DO SO NOW!)? Enemies gib when sniped there, though I understand HL1 opts for more realism than a game where you can rocket jump and spread AIDs by a simple bop of a medkit.
Posted 16 years ago2007-09-15 01:02:53 UTC Post #234141
That helps. A hell of a lot.
Luke LukeLuke
Posted 16 years ago2007-09-15 01:06:15 UTC Post #234142
Yeah, what the hell did that have to do with anything?
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