Syncronising triggers Created 17 years ago2007-09-20 08:11:44 UTC by chrispy chrispy

Created 17 years ago2007-09-20 08:11:44 UTC by chrispy chrispy

Posted 17 years ago2007-09-20 08:11:44 UTC Post #234590
OK, so here's what I'm trying to acheive.
I have various lighting and sound effects that are to be controlled by buttons. there is a choice of multiple types of lighting to be applied to 2 groups of lights individually, and sound effects that are also individual of other choices.
I wish for the lighting to change and the sound to start at the same time. This currently does not happen, the lighting changes as soon as the user presses the button.

What I was hoping for was some sort of 'queue' system, where the user picks their effects via buttons, and then there is a 'go' button which then triggers all the chosen effects at once.
How would I go about this?
Thanks
Posted 17 years ago2007-09-20 11:12:18 UTC Post #234599
I'm having trouble understanding..
Perhaps you could draw a sketch or something, then might be able to figure out a solution for you.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-22 16:10:07 UTC Post #234767
I love challenges..

I SUGGEST!

Every single on/off button will have it's own logic_relay.
Every logic_relay will have the same name.
Every logic_relay will start as disabled.
Every single logic_relay will have it's own outputs doing different things.

When you press an on/off button, the corresponding logic_relay will be enabled/disabled.

When you press the trigger button, it will trigger all of the logic_relays at once and since they have the same name only one output will be necessary for the main trigger button.
When the signal of that output is sent, only those relays who are not disabled will act, those who are disabled won't do anything.

Can you see where I am getting at?

Problem solved. :>
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-22 20:30:27 UTC Post #234788
Well he is the entity king...for now :badass:
Habboi HabboiSticky White Love Glue
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