original maps to source Created 16 years ago2007-10-03 17:09:18 UTC by Kill_the_Bug Kill_the_Bug

Created 16 years ago2007-10-03 17:09:18 UTC by Kill_the_Bug Kill_the_Bug

Posted 16 years ago2007-10-03 17:09:18 UTC Post #235565
OK, with the release of TF2, Source, does anyone know an easy way to get my .map files from CS/DoD etc. into source.

I have a really good canyon map CS 1.6/DoD (in .map/RTF) that I want to convert over to the source engine.

Once there I want to change the entire configuration/textures into TF2 and let the mayhem begin!!

Any ideas in how to do it easy?
Posted 16 years ago2007-10-03 17:20:33 UTC Post #235567
You have to save the map file as an rmf, than it can be loaded up in the source sdk and saved/compiled in source format (vmf).
Posted 16 years ago2007-10-03 17:38:18 UTC Post #235571
I think you can copy world geometry from one hammer to another, but you will have to retextures everything.
Posted 16 years ago2007-10-03 18:02:05 UTC Post #235576
Posted 16 years ago2007-10-05 10:29:23 UTC Post #235721
Yep I can open the map in source. Can see everything in 3 windows just as I designed it - nothing shows up in the camera view though..

I'd like to thanks everyone for their helps and will not start/review threads in the source engine section.
Posted 16 years ago2007-10-05 10:44:00 UTC Post #235722
for the camera view, click the camera button and drag a line in one of the 2-d views.

everything should be white.

and to (kinda) easily re-texture, hit alt+p, and you should see a list of invalid textures.

type one in to the texture application screen, and replace it. (make sure you select the 'everything' check box)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-10 16:13:57 UTC Post #236101
Thanks Tet - works great now
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