Well, the other day doing experiments with entities I found one very interesting, the func_friction. And I think about new style map, sonic style maps. I mean, like a Kz but in races, with trigger_pushes and loopings and that stuff. So I made a half-pipe and turn all it to fricction 0, and a trigger_push behind that. Then I compile the map and try it.
trigger_push push me with a lot of speed, the floor is at 0 fricction. But when I arrive to the half-pipe, it just go trought the half pipe wall, it dont go up, just if the half-pipe solid was no solid :S Any ideas to fix it?