The orange box again. Created 16 years ago2007-10-05 07:09:25 UTC by Kasperg Kasperg

Created 16 years ago2007-10-05 07:09:25 UTC by Kasperg Kasperg

Posted 16 years ago2007-10-12 16:39:33 UTC Post #236222
Teehee.

I think the one in the microwave was actually a tea cup, but I get the idea.
Luke LukeLuke
Posted 16 years ago2007-10-12 23:42:19 UTC Post #236254
I plan to get it soon, and I plan to play TF2.

However, TF2 users have been porting FF maps over without permission. That kinda says something about the community to me.

Nonetheless, I will give TF2 a fair chance. There. Now move along. No more "bitch slap" exchanges, as another forum goer put it, please.

Portal looks like my kinda game, though. Episode 2 looks cool, like the vehicular stuff. Still, no new weapons makes no sense.
Posted 16 years ago2007-10-12 23:49:54 UTC Post #236255
Still, no new weapons makes no sense.
It does, actually. Valve focus more on bringing the story and gameplay forward in exciting ways, rather than just giving players something new to kill people with. It's pretty much the most important thing that differentiates these episodes from crappy game expansions.

I admit a new gun or two would be nice, but ultimately it's unnecessary.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-13 00:00:37 UTC Post #236256
Well, I am getting 3 games for the price of one, so I won't complain.

As for my TF2 qualms, if the removal of grenades really ends up bothering me, I wouldn't be surprised if a server side mod that turns it into the old formula pops up. It's bound to happen.

Personally, that's what I think they should of done: made grenades an option. That way, it's left up to the server mod's preference. Both the old player's and new players are happy. I plan to pick up the Orange Box tomorrow. So, that'll be my final word on the matter.

That, and Halo 3, COD 4, and the UT3 Beta will all have my attention, unless TF2 really blows me away.
Posted 16 years ago2007-10-13 00:04:35 UTC Post #236257
no. grenades would ruin it. TF2 is balanced, EP2 doesn't need extra weapons, and the cake is a lie.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-13 00:09:34 UTC Post #236258
Yes, exactly my point.

A fucking 75 pound scout shouldn't be able to easily take on a 200 pounder HWGuy and win. If I wanted balanced stuff like that, I would play a simple game of Team Deathmatch. Simple.

Anyway, it's only a matter of time until a server mod pops up. I'm learning C/C++, and if I ever somehow get the amount of skill needed, I would make it in a heartbeat (well, make the decision to make it,anyway.)

Finally...

What.

Is with.

The fucking.

CAKE?!?!?!?!?!?!?!?!?!?!?! :o

Gahh!! It's like on TV, where the kid doesn't see the movie, and everyone else does, and they know all the cultural references, and the kid does not.

Just don't spoil it for me.
Posted 16 years ago2007-10-13 00:41:54 UTC Post #236259
I personally (even though I haven't picked up the orange box yet) think EP2 doesn't and never would have any reason for new weapons... especially seeing as it wouldn't make much sense... I can see them sending in the new enemies in EP2 as more logic on combine part, but why would they send in new weapons for gordon to kill them with? Unless of course the rebels invited a new weapon and SOME HOW just so HAPPENED to have it with them when they stumbled upon freeman...

it just makes sense like that!
Posted 16 years ago2007-10-13 01:14:29 UTC Post #236260
Skeetz, tf2 > you. Tf was never meant to be balanced, being unbalanced was a good thing in tfc, made it more comical when everything blew up 24/7. Strategy sux :D
Posted 16 years ago2007-10-13 02:51:29 UTC Post #236261
And "a certain micro-wave casserole." Anyone remember that?
That was probably the biggest loose end to be cleared up in Episode 2. I always wondered whose casserole (erm... alien gib) that was...
I think the one in the microwave was actually a tea cup
Well, you're wrong...

By the way, I wonder if the Antlion caves will have any effect on how Xen will look in Black Mesa? I'm sure everyone knows from the videos that they're very similar to the Xen caves in Half-Life.
Posted 16 years ago2007-10-13 12:19:59 UTC Post #236301
Skeetz is back making dumbass statements again.

Great.

A scout can take a 200 pound HW guy because IT'S BALANCED.
Balance makes the game FUN.

Therefore FUN = BALANCE.
Luke LukeLuke
Posted 16 years ago2007-10-13 12:34:16 UTC Post #236302
Well I'm not sure. I mean I think the balancing is fine and a HW can kill a Scout easily but I feel the Scout can be used quite well up close as he can jump around them real fast and I feel that could be tweaked a little. But it is fun running around with a bat owning everyone :D
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-10-13 13:13:36 UTC Post #236304
The scout can be killed very easily, which is made up with speed and agility. Why would that need to be tweaked? It's not like the bat kills on one hit.
Luke LukeLuke
Posted 16 years ago2007-10-13 13:32:56 UTC Post #236305
Wait, are we talking about the microwave shit from HL1? or do i REALLY need to play episode 2?
Posted 16 years ago2007-10-13 13:39:53 UTC Post #236306
Episode 2 is fucking awesome. If you don't get it, and beat it in one sitting, your life is meaningless.
Luke LukeLuke
Posted 16 years ago2007-10-13 13:44:16 UTC Post #236308
OHSHI- someone lend me $45... or let me borrow their steam acc... i have to play it... AND BEAT IT IN ONE SITTING!!!! (btw does that mean no shitting pissing eating or drinking? =D)
Posted 16 years ago2007-10-13 13:52:57 UTC Post #236310
You shit, piss, and eat out of the same container.
Luke LukeLuke
Posted 16 years ago2007-10-13 15:12:42 UTC Post #236313
I'll have to go hungry that day.
Posted 16 years ago2007-10-13 16:56:26 UTC Post #236321
Posted 16 years ago2007-10-13 18:13:38 UTC Post #236328
I lol'd at those, Espen. They were pretty random.

Now, slight spoilers ahead:

I'd like to say that I played through the whole thing in one sitting with almost all the settings turned up to max, and resolution at 1440x900, and the only time I EVER encountered slowdown was if I had my flashlight on, or when the portal blast things swept past. Valve did an incredible job optimizing this game, although it came at some costs. You'll notice throughout that they've used some rather cheap outdoor mapping techniques that are reminiscent of GoldSrc maps, including those damned 2D transparent trees, and some pretty obvious skybox blending. This is no ET:QW, and it's still outdone in the graphics department by Counter-Strike Source's Militia.

Still, barreling down old roads in that bastardized Charger, I could hardly care how fake the distant trees looked. :)
Posted 16 years ago2007-10-13 20:09:04 UTC Post #236332
I noticed that, too. I decided to noclip around in some maps and found there was no skybox.

But, with those tiny downfalls, the game was flawless, and ran perfectly.
Luke LukeLuke
Posted 16 years ago2007-10-13 20:18:33 UTC Post #236333
Luke, what part of "I will give it a fair chance" do you not understand?

If you want to start another flame war, be my guest. Because frankly, I'll just ignore your petty insults.

I didn't get the game today (I fell asleep.) I'm gonna try to get it tomorrow.
Posted 16 years ago2007-10-13 20:39:41 UTC Post #236334
A fucking 75 pound scout shouldn't be able to easily take on a 200 pounder HWGuy and win. If I wanted balanced stuff like that, I would play a simple game of Team Deathmatch. Simple.
My point exactly. You haven't played the game, and you're shooting it down like an idiot.

I'll start a flame war until you bring a valid argument to the table. Otherwise, do us all a favor, and shut the fuck up; keeping your dumb comments to yourself.
Luke LukeLuke
Posted 16 years ago2007-10-13 21:19:08 UTC Post #236335
To Espen: Didn't they say that model was gonna be a joke that would replace the the Strider Buster waaaay back in an old video?

Anyway yeah the first thing that caught my eye was the view of the Citadel and how you could see the edges...However I ran on Medium so it might have stood out more.

Still visuals don't always interest me. It's gameplay / story and I thoroughly enjoyed it.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-10-14 20:56:33 UTC Post #236370
You'll notice throughout that they've used some rather cheap outdoor mapping techniques that are reminiscent of GoldSrc maps, including those damned 2D transparent trees, and some pretty obvious skybox blending
Perhaps, but if you don't focus on a single tree, the entire outdoor areas look stunning. I never thought Source could look so good. Besides, compare one of the open areas of Episode Two to one of the coast maps of Half-Life 2. Equal performance, 1000x improved environments. The benefits definitely out-weigh the costs. :heart: :heart:
Posted 16 years ago2007-10-14 21:30:38 UTC Post #236371
Funny, I didn't actually mind the coast, but everyone else seems to think they were shit. Sure they were mostly empty, but it was realistic.
Posted 16 years ago2007-10-14 21:35:31 UTC Post #236372
The coast was fine by me... it was a coast, what can you do with it?

D

Posted 16 years ago2007-10-14 21:41:46 UTC Post #236373
The coast is a mess of ugly textures, cheap water and blocky displacements. I'm really glad about these engine improvements.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-14 21:44:19 UTC Post #236374
making water look realistic is a whole other project in itself. and the coast was VERY open, im surprised they did as well as they did. especially considering it was 2004, and it still outdoes some present day games in graphics and gameplay by far.
Posted 16 years ago2007-10-14 21:56:19 UTC Post #236375
Nice looking coastal water is not (despite it's problems) beyond the Source engine, the water used in the coast levels just looks lazy. And let's not forget the ridiculously short fog distance.

If Valve were to make a similiar scene with Source's improved tech and Valves new standards, you'd see a huge difference.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-14 21:59:55 UTC Post #236376
Hay guis, I thawt this wuz abowt ornge bahx
Luke LukeLuke
Posted 16 years ago2007-10-14 22:03:18 UTC Post #236377
Guess what.
ORANGE BOX IS:
HL2
HL2 EP1
HL2 EP2
Portal
TF2

So technically, we're on topic. =)
Posted 16 years ago2007-10-14 22:04:10 UTC Post #236378
Touch
Luke LukeLuke
Posted 16 years ago2007-10-14 22:06:19 UTC Post #236379
Funny, I didn't actually mind the coast, but everyone else seems to think they were shit. Sure they were mostly empty, but it was realistic.
Well I didn't think they were shit, but they definitely were sparse. And that make sense, considering the limited power the Source Engine had to render large areas back then. Point is: It was a refreshing change for me to see Valve make maps with such vast and open layouts, and it'll make designing outside maps much easier for us down the road, too.

So yeah, the Orange Box rox my sox.
Posted 16 years ago2007-10-14 22:08:05 UTC Post #236380
Im not wearing any sox, but it will still rock the ones in my drawers (haha pun) when I get it.
Posted 16 years ago2007-10-14 22:27:09 UTC Post #236382
...
Posted 16 years ago2007-10-14 22:31:19 UTC Post #236384
Triple dot spam is... dotty.
Besides, IM CRAZY RIGHT NOW. sugar, can, do, that, to, people. =)
But yeah, I think the Coast areas need SOME work, but they're not as bad as people keep saying they are.
Posted 16 years ago2007-10-14 22:33:17 UTC Post #236386
Nobody cares about your abnormally frequent sugar highs, or your apparent ADHD.
Posted 16 years ago2007-10-14 22:39:00 UTC Post #236389
No, just sugar high. No ADHD here. =)
Posted 16 years ago2007-10-14 23:48:20 UTC Post #236391
Just finished Episode 2.
Spoiler
That sucks ass, but at least it wasn't who we all thought it would be...
Spoiler
Posted 16 years ago2007-10-15 09:41:55 UTC Post #236402
that is possibly the worst crop i have ever seen.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-15 09:44:21 UTC Post #236403
And i still have to play all of it!
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-10-15 15:43:52 UTC Post #236421
http://www.aperturescience.com/

See if you can figure out how to get to the application.
Luke LukeLuke
Posted 16 years ago2007-10-15 15:50:55 UTC Post #236422
LOGIN
PORTAL/PORTAL
APPLY (or THECAKEISALIE)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-15 15:52:23 UTC Post #236423
There's a secret USER / LOGIN hidden in the game. Showes some hidden information. I found it. Did you?
Posted 16 years ago2007-10-15 15:54:58 UTC Post #236424
Nope, PM me it if your not gonna post it.

EDIT: The cake is a lie thing is pretty good. Now to find the password junk.

EDIT2: The username / password is found in the game. I think it's safe to say that.
Luke LukeLuke
Posted 16 years ago2007-10-15 16:25:41 UTC Post #236427
Posted 16 years ago2007-10-15 17:32:54 UTC Post #236429
Old. They made that thing a while ago, I remember doing it and being confused about cake.
Posted 16 years ago2007-10-15 17:35:53 UTC Post #236430
I KNEW IT!

It was deja vu when I used it, but I couldn't put my finger on it.
Luke LukeLuke
Posted 16 years ago2007-10-15 20:03:09 UTC Post #236436
LOL I didn't see that ingame? Weighted companion cube is all over there. Didn't know WCC had a rack...
Posted 16 years ago2007-10-15 22:29:17 UTC Post #236447
It's hidden...

The backstory stuff is pretty neat.
RabidMonkey RabidMonkeymapmapmapfapmap
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