Skybox question with rocket Created 17 years ago2007-10-17 15:22:42 UTC by Kill_the_Bug Kill_the_Bug

Created 17 years ago2007-10-17 15:22:42 UTC by Kill_the_Bug Kill_the_Bug

Posted 17 years ago2007-10-17 15:22:42 UTC Post #236521
I got a rocket I want to launch it up so it diappears through the sky.

How do I do it - in terms of the skybox textures? Would I make a tunnel for the train to go around in?

Rocket is func_train. If I made it a track train can I have it rotate? ie piot is up when going up - point is down for when it goes down - so it goes boom when it hits the ground - ok the train doesn't but func_breakable does with a render effect so you can't see the rocket sinking into the ground.
Posted 17 years ago2007-10-17 18:40:17 UTC Post #236538
ok, u want the rocket be visible all time? If u want that you have to do the sky higher.
Posted 17 years ago2007-10-17 19:47:36 UTC Post #236540
Clearly Spike reads questions thuroughly. :|

what you could do is use sprites to create a cloud which it travels through, then trigger it to "kill" once it's out of the player's sight.

Or do you mean the player will be in this rocket, and you want them to end up in space?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-17 21:20:56 UTC Post #236548
so it goes boom when it hits the ground
or do you mean the player wil be in this rocket, and you want them to end up in space?
Apparently The Hunter reads thuroughly too ;)

Anyways, i did something like this, i made the sky higher, so the rocket didnt disapear, use a fade to make a glare-like effect, and then remove the rocket when it gets high enough for the player not to notice.

You could also block the player's view to the sky, like the rocket launch in half-life. But that is the easy/lazy way out ;)
Posted 17 years ago2007-10-18 15:00:00 UTC Post #236584
Ok - V2 rocket sit's on Ground

Player lauches - it goes put and disappears in sky

rocket contunies to follow path and ends up under the ground where it launched from

doors open - V2 comes up - doors close - rocket ready to be lauched again.

From what I understand I can't make the piont of the V2 point down after launch it can only point up so I have 1 rocket point up and the when it goes by "fire on pass" it triggers my pointing down rocket out of the sky on the other side of the map - when the point of that other rocket hits the ground I fire a trigger hurt to kill every one over there and fire a white screen to blind everyone so that they won't see the rest of the rocket disappear into the ground - this rocket would then do the same and go back to start to sete for next fire. :combine:
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