I've followed Generalvivi's Source modelling tutorials for 3ds Max however I've ran into a problem with my compiled model, the dreaded checkered texture.
I used Wunderboy's 3ds Max VTF pluggin so I was using the VTF as the diffuse texture in Max.
The VTF is contained in:
C:Program FilesValveSteamsteamappsaccountcounter-strike sourcecstrikematerialsmodelstest
In my qc file I refered to it using:
$cdmaterials "modelstest"
Any help would be appreciated.