TF2 FDG files Created 16 years ago2007-10-16 16:39:56 UTC by Kill_the_Bug Kill_the_Bug

Created 16 years ago2007-10-16 16:39:56 UTC by Kill_the_Bug Kill_the_Bug

Posted 16 years ago2007-10-16 16:39:56 UTC Post #236485
Hi,

DOD, CS, 1/2life all have game specific ents - where can I find the TF2 ones so that I can complete my map conversion?

Lastly, I can start Hammer for source but it only seems to give me CS-1/2life for map making - how do I set it up for TF2 - thanks.
Posted 16 years ago2007-10-16 16:50:46 UTC Post #236486
search the interlopers site for TF2 mapping, and please don't say 1/2life. its Half-Life, or HL for short.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 16:54:55 UTC Post #236487
Correct me if I'm wrong, but the FGD (not FDG) files and other configurations for TF2 haven't been released yet. As such, wait for an SDK update before mapping for TF2. Could be wrong.

Also, it's HALF-life, enough with your stupid 1/2 bullshit.
Posted 16 years ago2007-10-16 23:17:08 UTC Post #236504
No, they exist, I have copies of both the Portal and TF2 FGDs. They're not official direct from VALVe, though, and Hammer needs some work before we start mapping for the new games and the new engine; among other things, detail textures are not displayed for new materials, and there's purple checkers over everything. Also, they utilize a newer version of the VMT file architecture and a new BSP version so new tools are required for compiling/decompiling, and to utilize the new materials.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2007-10-17 04:16:56 UTC Post #236507
well theres a tool to convert the VMTs so hammer can use them (obz the new ones are used in-game), vmex has been updated for the new version, and the current compile tools work for basic maps. but it's a bit if a bitch to work on with the outdated hammer.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-17 14:49:06 UTC Post #236520
thanks - I also hear that they might be released later this week
Posted 16 years ago2007-10-22 15:36:42 UTC Post #236829
Hi - Found this last night - it works great - now working in TF2!!! Sorry don't have the link for the dl's

work.

You will need (2 and 3 apply only if you want the textures):

1) prefabsandfgd.rar TF2 FGD, also includes a few prefabs, and the Portal FGD.

2) fixvtf.zip

3) GCFScape (External link to GCFScape website)

Step 1) Create a new mod via the Source SDK. Name it whatever you want. I just went with the SDK's suggestion, and called it 'MyMod'.

Step 2) Use GCFScape to open ...SteamSteamAppsteam fortress 2 content.gcf and extract the models folder to ...SteamSteamAppsSourceModsmymod. Now open ...SteamSteamAppsteam fortress 2 materials.gcf and extract the materials folder to ...SteamSteamAppsSourceModsmymod.

Step 3) Extract the archive fixvtf.zip anywhere, and then drag and drop the materials folder you've just extracted (...SteamSteamAppsSourceModsmymodmaterials) onto the fixvtf executable. This will convert all textures in this folder and all subfolders to the current texture format. It finishes surprisingly fast.

Step 4) Now all the TF2 content is good to go. Next open prefabsandfgd.rar and extract tf.fgd to ...SteamSteamAppselissakgsourcesdkbin.

Step 5) Launch Hammer with Current Game set to MyMod. Configure it to use tf.fgd, and you're all set.

After building a map, simply put the bsp into your TF2 map directory, and it uses all the materials/models in the official TF2 GCFs. Note that you can't build cubemaps in TF2, so if you wish to do so, you must load the map up in another mod to build the cubemaps.

Have fun!
Posted 16 years ago2007-10-28 07:13:25 UTC Post #237168
Sheesh. :P

New SDK very soon, so huzzah!
AJ AJGlorious Overlord
Posted 16 years ago2007-10-28 08:32:24 UTC Post #237174
there's an SDK update due on the 31st October, and
Valve keep saying that the Orange Box SDK will be released "soon," so i'm betting that that is what the update on the 31st will be.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-28 09:05:02 UTC Post #237177
They've already stated over Steam news that it'll be the update for Orange Box mapping.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-29 12:33:29 UTC Post #237235
Yep - but if you're impatient like me and want to get going right away....well...
Posted 16 years ago2007-11-01 07:35:50 UTC Post #237441
They've already stated over Steam news that it'll be the update for Orange Box mapping.
well that worked. :/

still no SDK.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-01 07:41:59 UTC Post #237442
did you really expect it? give it a month or so. from next month.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-11-01 08:52:46 UTC Post #237443
Valve Time, remember.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-01 12:19:42 UTC Post #237449
Right. Valve time.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-01 12:29:28 UTC Post #237451
OMG, what if he wants to write it as 1/2Life, or HL, or 4/8 life??? It's the fucking same thing .
Posted 16 years ago2007-11-01 13:18:13 UTC Post #237452
No, it's not. Half-Life is a title.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-01 14:43:00 UTC Post #237458
and 1/2 Life takes more effort than HL. Also it just looks terrible.
Posted 16 years ago2007-11-01 15:10:48 UTC Post #237459
And WHY the fuck would you bring up a problem already resolved?
Posted 16 years ago2007-11-02 17:58:22 UTC Post #237542
So has anyone else tried the setup above? - Seems to work pretty good but I'm having other issues - game still crashes.

oh and a believe it or not the only reason I typed it out 1/2life is because I found it faster and easier for the way I type. Would you prefer HL?
Posted 16 years ago2007-11-02 18:39:28 UTC Post #237543
How can you type 1/2life faster than just HL?
It just doesn't make any sence.

On topic.
Was the TF2 dedicated server tool released today?
I haven't noticed it before.

You'd think that the orange box SDK would come with it D:

Edit: Oh and another thing since I do not want to start a new thread for it.
Is there a way to build cubemaps in portal without building them in another game?
You'll get the error "Vtex.dll not found", would it be possible to move Vtex.dll from, say, HL2DM to Portal?
And in that case, where would I find this DLL?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-11-02 19:48:38 UTC Post #237547
Would you prefer HL?
Yes.
Posted 16 years ago2007-11-02 19:57:05 UTC Post #237548
Madcow: I noticed that yesterday I think, maybe wed. It wasn't out today, I know that much.
You must be logged in to post a response.