another prob Created 17 years ago2007-11-10 16:58:36 UTC by AMK AMK

Created 17 years ago2007-11-10 16:58:36 UTC by AMK AMK

Posted 17 years ago2007-11-10 16:58:36 UTC Post #238080
i made a map where teh beam goes thro a brush and the game crashes when i enable it

and then i made another map not going thro a brush but i cant see the brush i only see a little dot

then i made a map where the beam does not move ant it works perfectly

how the can i make a working/viseble and moving beam and yes i did every thing in the tut

ps. my beam isent a ring
Posted 17 years ago2007-11-10 17:03:57 UTC Post #238081
Are you using an env_laser or an env_beam?
What's your target set as?
Try placing an info_target with the name of "beam_target" of something similar and setting the laser or beam or laserbeam to target the info_target.

And.. hit alt+P to check for problems before you compile, maybe there's something you've missed.

I also assume you're using func_trains for the laser?
DO your trains have origins?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-10 17:07:36 UTC Post #238082
im usesing env_beam and its targeted on 2 func_trains
Posted 17 years ago2007-11-10 17:09:25 UTC Post #238083
origins do they need that??
cuz i made a pillar that moves and that diddent need eny origin
Posted 17 years ago2007-11-10 17:34:44 UTC Post #238084
Every time you make a func_train, it should have an origin. (Especially dealing with lasers)
It's good practice, because sometimes you'll get trains that spawn at the map's origin, or rotate on the origin.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-10 17:49:33 UTC Post #238087
ok thanks i got it to work i found out the problems

the crash part was because i had deleted the hlvis part of the bat to only make it detect eny bad surfice extents

and the origin was the problem

so thanks so much dude :D :D
Posted 17 years ago2007-11-10 17:51:46 UTC Post #238088
no problem
Tetsu0 Tetsu0Positive Chaos
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