How to make a beam hit on an area Created 17 years ago2007-11-11 13:31:24 UTC by Spike Spike

Created 17 years ago2007-11-11 13:31:24 UTC by Spike Spike

Posted 17 years ago2007-11-11 13:31:24 UTC Post #238147
I want to make a beam hit a random point of an area every time I turn on a button. I've done a beam with a info_target as ending target, I have set the Radius of the beam to 100 but the beam still has got 100 accuracy and always hit the info_target.
Posted 17 years ago2007-11-11 13:42:45 UTC Post #238148
That's not what radius means... radius basically means how much it will deviate on the way to its target, similar to the noise value. Noise, however, means how much tiny arcs and cracks the beam will make. A high radius would mean the beam makes big turns and arcs on the way to its target.

To achieve a sense of randomness, use several info_targets with the same name and the beam will strike a random one. Not tried this myself, but I think that's how it works, anyway.
Posted 17 years ago2007-11-11 14:16:06 UTC Post #238149
No :confused: it only works with one of the info_targets. I was doing a tutorial on how to create random effects and I thought env_beam was the answer
Posted 17 years ago2007-11-12 07:25:39 UTC Post #238196
Oh... there's a tutorial already done for this :( I thought I was the first to think about that.
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