Malformed face ?! Created 16 years ago2007-11-26 10:34:43 UTC by Striker Striker

Created 16 years ago2007-11-26 10:34:43 UTC by Striker Striker

Posted 16 years ago2007-11-26 10:34:43 UTC Post #239191
I was building a dome map(with a dome) . I was happily ( :)) ) compiling , no signs of errors, but in the game.....full bright. I was searching for a leak.Nothing.I thought the dome that is a very compicated structure could cause a error.Nothing. Then I read the compiling log , with a lot of attention.

I found a "malformed face" error , which is supposed to be a "texture axis perpendicular to face".
Well i tried to resolve de problem with "alt+P" but that resolves nothing !
What the hell is this error ? ........weird !
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-11-26 10:48:46 UTC Post #239192
A texture on a face is oriented perpendicular to the direction of the face its applied to. When you select a face you get lines showing which way the texture is facing. An easy correction is to select the faces (you're dome, likely) and click "World"

Might mess your texturing, but it'll solve your problem.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-26 12:41:39 UTC Post #239196
Ups sorry...it was from bad vertex manipulation I guess, a rezolved that .But it wasn't the dome , there were some lights.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-11-27 19:26:36 UTC Post #239299
Do a search for problems... if that doesn't work, the compile log should tell you what brush it is.. and do a search for brush...
Unbreakable UnbreakableWindows 7.9 Rating!
You must be logged in to post a response.