Lightmap for texture too large Created 16 years ago2007-12-04 11:23:50 UTC by ChronosRox ChronosRox

Created 16 years ago2007-12-04 11:23:50 UTC by ChronosRox ChronosRox

Posted 16 years ago2007-12-04 11:23:50 UTC Post #239857
This is happening everytime now
I saw that when I get this error the cause is map corruption, but this is the second map in a row that I'm getting the error, when I make a big aaatrigger brush
What the f*** is happening?
Posted 16 years ago2007-12-04 14:48:49 UTC Post #239872
Either your aaatrigger brush isn't tied to an entity (heard it might cause errors somewhere..), or you're using a texture too big for the HL engine (anything over 512x512).
Daubster DaubsterVault Dweller
Posted 16 years ago2007-12-04 15:21:06 UTC Post #239873
Yeah, you probably haven't tied the aaatrigger to an entity. It has to be.
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2007-12-04 20:42:55 UTC Post #239902
I did tie, I tied to a trigger_hurt and I was going to kill an entire base
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