some questions Created 16 years ago2007-12-07 14:35:12 UTC by ChronosRox ChronosRox

Created 16 years ago2007-12-07 14:35:12 UTC by ChronosRox ChronosRox

Posted 16 years ago2007-12-07 14:35:12 UTC Post #240135
Hello again
I made a lever which destroys a bridge only when you cross a line, using a multisource as you guys told me I could do it
BUT... it only works once
Before you cross that line, you cant use the lever to destroy the bridge.
But after you cross it the FIRST time, you can use the lever anytime, when it starts a new round, you can use it freely, before crossing the line
I used a trigger_multiple to make the line thing and a multisource
How can I make it work only when you cross the line on every round?

And another question... how do i make a button works only once per round?
Posted 16 years ago2007-12-07 17:28:24 UTC Post #240142
I've searched some ways of resetting entities but none of them seems to work with buttons
So there's no way to reset them?
Hello?
Posted 16 years ago2007-12-07 17:52:05 UTC Post #240143
U have to do the resetting thing not with the button, but with what its targeting to...with 'trigger_relay' U can turn on, off and toggled things like lights. The door (main, resetting) targets to a multi_manager which targets to a trigger_relay, it targets the thing U'd like to turn off, this turns it into off state...
Posted 16 years ago2007-12-07 19:59:29 UTC Post #240156
I tried targeting the multisource and it halfly worked. I can now press the lever only when I cross the line but I cant press it next round, but the round after it I can press again
What now?

Ok. I have a func_rot_button, a multisource, a trigger_multiple( which I use to be the thing that allows the button to be pushed ) and a func_breakable (the bridge to be broken). Which one of these should I target?

And another thing... this door, can u explain the theory? How it triggers the multisource? Because it doesnt move or anything at round start.
Posted 16 years ago2007-12-08 16:38:09 UTC Post #240261
Posted 16 years ago2007-12-09 12:36:12 UTC Post #240391
I told this doesnt work
Posted 16 years ago2007-12-10 06:04:44 UTC Post #240464
Try to use another button instead of a trigger_multiple. Tie the ground into func_button, dont move and touch activates flags must be ticked.
Posted 16 years ago2007-12-10 09:01:12 UTC Post #240470
Dont tie the ground to an entity, youll get some bad leaks depending on the layout of your map. Make a small box right above the ground, make it invisible, and tie that to a button. Dont make the button too elevated that your character moves up on a seemingly invisible solid!
Posted 16 years ago2007-12-10 10:01:03 UTC Post #240475
Ok I'll try
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