Hi
I made a custom texture with Specular and normal map, they look fine in hammer but in the game they are just reflective purple and white squares
I have done everything correctly, I have put cubemaps and I typed buildcubemaps in the console and restarted the game, here's how my vmt file looks like

"LightmappedGeneric"
{
"$basetexture" "kitchen/kitchenw1"
"$surfaceprop" "brick"
"$envmapmask" "kitchenw1_spec"
"$bumpmap" "kitchenw1_normal"
"$envmap" "env_cubemap"
"$envmaptint" "[ .3 .3 .45 ]"
}

I have all the three .vtf and the .vmt files in the materials/kitchen folder I made, so what am I doing wrong?