player spawn switching Created 16 years ago2007-12-13 17:49:21 UTC by klobb klobb

Created 16 years ago2007-12-13 17:49:21 UTC by klobb klobb

Posted 16 years ago2007-12-13 17:49:21 UTC Post #240848
can someone help me setup a multi or whatever i need to get the player spawns to switch after every round. i have a map that i want ct and T to change places so one side cant complain about it being 1 sided. thanks.
Posted 16 years ago2007-12-13 18:07:19 UTC Post #240849
I think you can do it with a trigger_relay, but I'm not sure. Trigger_relay can turn ON and OFF entities
Posted 16 years ago2007-12-13 19:05:46 UTC Post #240853
awp_l337sk337 features switching spawn points if I'm not mistaken. You can get an editable .map-version of the map on its homepage so you can see how he did it: http://www.superjer.com/awp_l337sk337.php
Posted 16 years ago2007-12-13 19:51:51 UTC Post #240856
yeah i tried to do this already but there were so many triggers and things i couldnt seem to grasp it. i will give it another look.
Posted 16 years ago2007-12-14 15:26:30 UTC Post #240912
Use teleports and changetargets
Posted 16 years ago2007-12-14 16:50:00 UTC Post #240928
Or, if your map has symmetrical spawns, could you not just rotate the entire map 180 degrees at the start of each round? I've never tried to have switching spawns, so I'm just as curious as you are.
Posted 16 years ago2007-12-14 17:29:20 UTC Post #240933
With func_wall_toggle you can rotate it, but it is not a real one, because it can make the brushes visible and invisible. The first func_wall_toggle tied to the original brushes and to the rotated one. It is too complicated for me to say how to get it work, but if you like I can make for you an example map...also need four trigger_relay, three multimanager, two trigger_changetarget and a func_door...
Posted 16 years ago2007-12-15 00:22:10 UTC Post #240989
teleports and changetargets is what i found where ever i searched. if someone is bored can u make an example of this for me? thanks in advance
Posted 16 years ago2007-12-15 07:57:52 UTC Post #241014
http://twhl.co.za/mapvault_map.php?id=4908
Don' be affraid that after the first round you spawning back to the same spot, when joining players to servers after the second player joined a new game commercing and that would be the real first round...
This is just one ct spawn... all player need these entities, except multimanager, because they can control up to 16 separate events.
I think your idea can be solved much more easier with the func_wall_toggle technic...ask if you need an examlpe map for it...
Posted 16 years ago2007-12-15 13:52:11 UTC Post #241040
thanks i will check it out!
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