.prt file missing!!! Created 16 years ago2007-12-18 05:50:24 UTC by The Free Man The Free Man

Created 16 years ago2007-12-18 05:50:24 UTC by The Free Man The Free Man

Posted 16 years ago2007-12-18 05:50:24 UTC Post #241430
I don't even know what a .prt file is, but here's what ZHLT says:

Error: Portal file 'the directory of where it should be.prt' does not exist, cannot vis the map

Sooo... help would be appreciated.
Posted 16 years ago2007-12-18 06:10:47 UTC Post #241431
check the forums before posting.

also check tomm14's site:

http://www.slackiller.com/tommy14/errors.htm

If you still can't figure it post your compile log.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2007-12-18 10:27:55 UTC Post #241441
Some errors cause the prt-file to not be created(like leaks), so look through the compile-log for other errors.
Posted 16 years ago2007-12-19 01:11:49 UTC Post #241480
I already checked that site, and I've been scouring the compile log pretty well. I'll get to putting up da log.
Posted 16 years ago2007-12-19 17:25:14 UTC Post #241514
Here it is:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:GamesHALF-L~1valvecompilehlcsg.exe C:GamesHalf-Lifevalvemapsdm_rampage
Entering C:GamesHalf-Lifevalvemapsdm_rampage.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)

Using Wadfile: gameshalf-lifevalvebarney.wad
  • Contains 0 used textures, 0.00 percent of map (408 textures in wad)
Using Wadfile: gameshalf-lifevalvecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gameshalf-lifevalvefonts.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: gameshalf-lifevalvegfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: gameshalf-lifevalvehalflife.wad
  • Contains 19 used textures, 95.00 percent of map (3116 textures in wad)
Using Wadfile: gameshalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gameshalf-lifevalveop4ctf.wad
  • Contains 0 used textures, 0.00 percent of map (191 textures in wad)
Using Wadfile: gameshalf-lifevalveopfor.wad
  • Contains 0 used textures, 0.00 percent of map (332 textures in wad)
Using Wadfile: gameshalf-lifevalvepldecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshalf-lifevalvespraypaint.wad
  • Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: gameshalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: gameshalf-lifevalvezhlt.wad
  • Contains 1 used texture, 5.00 percent of map (8 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 2 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.47 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:GamesHALF-L~1valvecompilehlvis.exe C:GamesHalf-Lifevalvemapsdm_rampage
Error: Portal file 'C:GamesHalf-Lifevalvemapsdm_rampage.prt' does not exist, cannot vis the map

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:GamesHALF-L~1valvecompilehlrad.exe C:GamesHalf-Lifevalvemapsdm_rampage
>> There was a problem compiling the map.
>> Check the file C:GamesHalf-Lifevalvemapsdm_rampage.log for the cause.

--- END hlrad ---

It's only short cause I just started.
Posted 16 years ago2007-12-19 17:32:34 UTC Post #241515
"Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect."

Holy god! do what the error message says! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2007-12-19 18:25:57 UTC Post #241522
I've NEVER had a problem with it before. :freeman:
Posted 16 years ago2007-12-19 18:27:47 UTC Post #241524
haha!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2007-12-19 18:29:12 UTC Post #241526
...?!?!

EDIT: I think I've found the source of the problem, stay tuned.
Posted 16 years ago2007-12-19 19:22:25 UTC Post #241532
Found it! I somehow managed to set the BSP to hlcsg.exe... anyway, it's right now. :ciggie:
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