Glowing water Created 16 years ago2007-12-21 04:51:30 UTC by S.O.T.E. S.O.T.E.

Created 16 years ago2007-12-21 04:51:30 UTC by S.O.T.E. S.O.T.E.

Posted 16 years ago2007-12-21 04:51:30 UTC Post #241653
Hmm, ok i got another wierd question:
Is there ANY way to make water in cs stop glowing?!?!
Its a real bitch, cuz my map is dark as hell, and glowing water sort of spoils the whole realistic part... -.-
Posted 16 years ago2007-12-21 05:16:45 UTC Post #241656
Nope. It's a bitch, ain't it? Best you can do is get a darker texture. Also, making the water really clear might help.
Posted 16 years ago2007-12-22 03:30:12 UTC Post #241699
Really clear, yeah but it'll still be glowing, if you get what i mean. And at least if it was a proper lighting glow, that wouldn't be so bad cuz then i could cover it up with some lamps. But its a sickly singular glow... I'll try using a non ! texture and see if i still glows.. :
Posted 16 years ago2007-12-22 04:23:28 UTC Post #241700
a !texture is water and if you use a different one then, well, it wont be water.

Like srry said, the best you can do is make it clear, or use a darker water texture. Make your own, it's easy enough. Good excuse to learn how to make textures!
Posted 16 years ago2007-12-22 04:35:10 UTC Post #241702
Well, liquids.wad has some pretty dark ones already, but yeah. Also, any texture can be a water texture if you turn it into a func_water, it doesn't have to have "!" in front of its name. That's just if you need it to be a regular non-entity world brush.
Posted 16 years ago2007-12-22 04:43:45 UTC Post #241703
Non "!" textures won't deform and bounce around like proper liquid textures do.
Posted 16 years ago2007-12-22 04:49:36 UTC Post #241704
Strange, I never noticed that. In any case, I don't think it would affect the way it was rendered.

However, have you tried using completely opaque water, with no render mode set? Any brush set to "texture" is always going to glow. I may be imagining things, but I don't remember the opaque water glowing.

Edit: I've done a bit of testing, and with the render mode set to "texture" and FX amount at 50, this doesn't strike me as glowing at all:

User posted image


Opaque water does indeed glow though.
Posted 16 years ago2007-12-27 11:17:27 UTC Post #241995
ooo thanks a lot srry!
Sad thing I read this post a bit too late.... Now I'll have to reconstruct my water.
As for blitzkrieg: "Good excuse to learn how to make textures!" haha, I make some of my own textures (most that I use for now are just copied from the lesser known but wonderfully mapped CZ maps), but I seriously hate the size of HL textures. Everything is so small so its very hard to get nice details, if you know what i mean. To observe nice details in say, a lamp, the picture would have to be at least 256x256, but in Hammer, that's the size of a wall... And I'm afraid of scaling my textures too small now after a previous error that was due to over-scaling and forced me to delete that map (again). hmm forgot the name of that error. :
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