noob here Created 16 years ago2007-12-29 23:30:54 UTC by blackvans1234 blackvans1234

Created 16 years ago2007-12-29 23:30:54 UTC by blackvans1234 blackvans1234

Posted 16 years ago2007-12-29 23:30:54 UTC Post #242105
hey guys, i have a noob question or two

so i have hammer (just got it) and i can make rooms, but when two brushes overlap, their textures flicker, how can I change this setting so only one texture shows.

also, how can i add simple things like boxes, tables, chairs ect (uber noob question, i know i know - its some sort of entity, then you search or something like that, but i've fogotten how to go about doing it)

if theres a tutorial for them you can link me insted of explaining it

thanks guys

ps- can i make my guy run faster, it seems like he runs so slow (im probably making the map overscale in comparason to him, but thats not the point)

im doing this for 1player hl2, if thats necessary information

thanks for any help :D
Posted 16 years ago2007-12-29 23:34:41 UTC Post #242106
1. Simple, don't overlap.
Overlapping is the spawn of the devil.
Ovarlapping is baaad.

2. The entity is called prop_physics, this entity will spawn a physical object in the world, by physical I mean that you can pick it up, and push it around (unless it's too heavy)
There is also something called prop_static which creates a non physical object, the prop_static can not be pushed or moved in any way.
And there is a more advanced version called prop_dynamic, which some models require.

3. No I prefer explaining it

4. No, but if you give him an HEV suit (item_suit) he will run faster
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-29 23:41:09 UTC Post #242108
haha so overlapping is bad, mental note

so prop physics makes something that can be influenced while static is stationary

dont you have a list to choose from after you choose to create a prop phys.
( hammer basically saying ''okay so this object is going to be 'moveable'...now what object would you like?)

sorry if my explination is a bit fuzzy, thats the only way i can describe it though
Posted 16 years ago2007-12-30 00:00:51 UTC Post #242109
When you've got the prop_physics or prop_static in the map, right-click on it in one of the 2D views and choose "Properties." Then look for the property option called "World Model." You can pick through the list for the model you'd like. Just double-click it, hit "Apply," and you're good to go.

Just a note for the scaling thing: It's good to have an info_player_start and/or a few props in the map to compare your map's geometry to from time to time.
Posted 16 years ago2007-12-30 00:07:13 UTC Post #242110
aha!

haha thanks guys

hmm so i just tried to download ''source dedicated server" from the tools tab in steam, and that blue screen came up and my computer said it had a major error or something like that, so i had to restart my computer

also, when i open steam, the ''we've encountered a problem and need to close, sorry for the inconvenience'' window pops up, i just move it as far as i can so i dont have to see it

any computer experts know whats up with that?
LOL

edit--------------
i tried to download the source dedicated server and it worked

hmm idk
Posted 16 years ago2008-01-02 13:10:59 UTC Post #242293
valve screwed up the editor :(
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