Too Many Entities in Visible Packet List Created 20 years ago2004-04-28 01:57:17 UTC by Dark Tree Dark Tree

Created 20 years ago2004-04-28 01:57:17 UTC by Dark Tree Dark Tree

Posted 20 years ago2004-04-28 01:57:17 UTC Post #24330
When I compile my map, and automatically run it in HL, I get a message in the upper lefthand side of my screen saying "Too many entities in visible packet list." Is this bad? If it is, how do I fix it?

Also, I am compiling w/ out vis or rad to save compile time...will it go away if I do a full compile?
Posted 20 years ago2004-04-28 05:33:34 UTC Post #24352
Tommy:
That means you have too many entities visible/see-able at that time. There are two likely causes for this:
Your not running VIS, or your map has huge ammounts of entities visible at a time.
Solution: run VIS -full, block line-of-sight (aka. vis blocking), combine like entitys in the same room - but only in the same room.
Run VIS and then see.
AJ AJGlorious Overlord
Posted 20 years ago2004-04-28 08:00:36 UTC Post #24359
Posted 20 years ago2004-04-28 15:13:57 UTC Post #24395
if you dont want to see the error you could always turn developer mode off

stitch in time wastes time

or something like that
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