valv.wad Created 16 years ago2008-01-13 13:21:59 UTC by AMK AMK

Created 16 years ago2008-01-13 13:21:59 UTC by AMK AMK

Posted 16 years ago2008-01-13 13:21:59 UTC Post #243349
HI guy so here is my prob i play cs and i have made a map with the halflife.wad from another folder that is valve/valve/halflife.wad the thing is that all my other wads are in the valve/cstrike folder and when ever i add a texture from the halflife.wad and i open the map in cs i get an error saying

"critical error valv.wad"

and this is because the wad and i have fixed it before but i dont remmember how so if some one know how to fix this error plz reply :)
Posted 16 years ago2008-01-13 13:26:10 UTC Post #243350
Because valve.wad is in the valve folder, and not in the cstrike folder where it needs to be.

You get the error because counter strike can't find the wad.
Copy it and put it along with all the other counter strike wads
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-13 14:38:40 UTC Post #243355
but i diddent use a valve.wad i used the halflife.wad and thats where the error came form and if i need to copy that to the other folder i wud need a res for the peeps that downloads it right?

cant i just include the wad in the bsp??
Posted 16 years ago2008-01-13 15:28:12 UTC Post #243357
Type "-wadinclude mywad.wad" in the additional parameters field.
all commands here
Posted 16 years ago2008-01-13 16:05:47 UTC Post #243358
is this added to the batch file??
because i use the batch file to compile
Posted 16 years ago2008-01-13 20:23:09 UTC Post #243366
Yeah, you can add it to a batch file. Here is what mine would look like with that parameter.
@echo off
"C:toolszhlt 3.2.1hlcsg" -estimate -high -texdata 17824 -lightdata 17824 -wadinclude WADNAME.wad %1
"C:toolszhlt 3.2.1hlbsp" -estimate -texdata 17824 -lightdata 17824 -high %1
"C:toolszhlt 3.2.1hlvis" -estimate -texdata 17824 -lightdata 17824 -high %1
"C:toolszhlt 3.2.1hlrad" -estimate -texdata 17824 -lightdata 17824 -high %1
pause
Posted 16 years ago2008-01-14 06:20:32 UTC Post #243389
And where shud i put that in my batch fle more info plz

here is the batch file i use

@echo off
hlcsg "mapname"
hlbsp "mapname"
hlvis "mapname"
hlrad "mapname"
copy "mapname".bsp "C:Program FilesValvecstrikemaps"
cd C:Program FilesValve
Pause
hl -dev -console -game cstrike +sv_cheats 1 +map "mapname"
Posted 16 years ago2008-01-14 09:14:58 UTC Post #243395
Use this link to download the bacth complier (which is very easy to use) and see the following picture:
picture here
Posted 16 years ago2008-01-14 11:23:48 UTC Post #243401
I get an error when i try compiling it

"Error creating batch script
Error: Backup path is not set or invalid"

i fixed the error but is there eny way to get the bsp to automaticly get in the real folder??
Posted 16 years ago2008-01-14 12:10:26 UTC Post #243402
Use my Compilator. Made only for HL mapping. Its easy to set up, easy to wadinclude.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2008-01-14 12:22:25 UTC Post #243403
Go for options/setup/variables and set the output to your cstrike/maps folder.
The Backup will create a backup of your map files each time you compile. To get it work you have to set its path in the options/setup/stage paths, like hlfix.exe, csg.exe, bsp.exe, vis.exe, rad.exe,...
Posted 16 years ago2008-01-14 12:30:47 UTC Post #243404
Use The Compilator.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-01-14 17:22:17 UTC Post #243426
put the output folder to maps doesent all the other junk go there too the lin and err file ect.?
because that i dont want
Posted 16 years ago2008-01-14 17:44:50 UTC Post #243431
Unfortunatelly these junks goes there with the bsp, but I dont know any compiler that doesnt do the same.
Posted 16 years ago2008-01-14 17:51:23 UTC Post #243432
Unfortunatelly these junks goes there with the bsp
In fact, no. The only file that goes into the output folder, like the .bsp, is the .pts file, which is used to find leaks.

All the other files created by the compile tools, like, prt, lin, p0, p1, p2 and what not, is left behind the .map folder (the folder where you export the .map file from withing Hammer).
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2008-01-14 18:32:35 UTC Post #243435
ok thanks again guys :biggrin: :biggrin:
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