Strange question but I'll ask it... Created 20 years ago2004-04-27 22:26:16 UTC by  Anonymous Anonymous

Created 20 years ago2004-04-27 22:26:16 UTC by  Anonymous Anonymous

Posted 20 years ago2004-04-27 22:26:16 UTC Post #24324
OK, I want to know if I could put the level on full bright, accept not full bright. Like I want to know if I could set the whole level to be on like 100 brightness or something like that :)
Posted 20 years ago2004-04-28 02:10:07 UTC Post #24340
Wait for Slayer to answer, there's some argument you stick on the end of one of the compile tool's command-line, something like -$ambient_light 0.02 0.02 0.02 (don't quote me on that).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-28 05:25:53 UTC Post #24350
Gee, I was gonna say to put a leak in your level but Seventh's answer is better!

(BTW I'm being an idiot, don't take my advice unless you wish to look like an idiot.)
AJ AJGlorious Overlord
Posted 20 years ago2004-04-28 06:10:09 UTC Post #24354
You can adjust the amount of minimum allowable light in the entire level by using the -ambient parm in the $light.exe compile command. For almost dark areas, I set mine to -ambient .0047 .0047 .0047 which barely lights up the dark areas of the map. I'm guessing that a setting of -ambient 1.0 1.0 1.0 would give the fullbright effect you are looking for. The settings are very sensitive though, as you'll discover if you try it. I won't ask why you would want to do this.
:confused:
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