Custom window texture Created 16 years ago2008-01-22 14:24:25 UTC by R1Co R1Co

Created 16 years ago2008-01-22 14:24:25 UTC by R1Co R1Co

Posted 16 years ago2008-01-22 14:24:25 UTC Post #244068
Hi! I want to make a window out of a texture, that shows a window but cannot be seen trough (models/de_dust/windows/window_4x8_arch).
User posted image


I already extracted the texture and put a custom .vmt:

[quote]"LightmappedGeneric"
{
"$basetexture" "customMat/window_4x8_arch"
"$surfaceprop" "glass"
//"$alpha" .75
"$alphatest" 1
"$envmaptint" "[ .35 .35 .35 ]"
"$envmap" "env_cubemap"
"$envmapcontrast" 1
"$envmapsaturation" .25
}
[/quote]

This does not work. The window cannot be seen through.
Questions:
1. How would I use $alpha or $alphatest or something else?

2. Do I have to edit the .vtf and if so, how would I do that?

3. Do I need other brushes for a window than just that brush with the texture?
Posted 16 years ago2008-01-23 07:47:22 UTC Post #244113
I found tutorials on Interlopers.net and should be fine with them.
Posted 16 years ago2008-01-23 11:16:34 UTC Post #244124
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