Level transition crash Created 16 years ago2008-02-25 18:09:41 UTC by radu_dark_maper radu_dark_maper

Created 16 years ago2008-02-25 18:09:41 UTC by radu_dark_maper radu_dark_maper

Posted 16 years ago2008-02-25 18:09:41 UTC Post #246597
Helo,long time no see twhl,i'm working on a lill mod,and i have 2 maps by now,and i've got a problem,whenever i pass trough the trigger_changelevel the game crashes,any idea why?oh,and i'm using a func_tracktrain,cause i'm making a hl style intro
Posted 16 years ago2008-02-25 18:29:01 UTC Post #246598
Could be an entity setup mistake. Check your entities.

It could also be that the position of the info_landmark in both maps don't line up. Its hard to explain, but basically you need to keep the distance between the center origin of the info_landmark and the center origin of the trigger_changelevel brush the same in both maps.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2008-02-25 18:38:02 UTC Post #246599
ah,ok,thanks
Posted 16 years ago2008-02-26 00:35:32 UTC Post #246612
Don't have any capitals in the "new map" feild. And check your spelling for the landmarks and trigger_change levels in both maps. Make sure that the landmarks have the same in both maps.
Posted 16 years ago2008-02-26 04:03:34 UTC Post #246630
i did that,i think i'm gona submit in porblem maps
Posted 16 years ago2008-02-26 04:27:58 UTC Post #246631
Have you checked the tutorial on this?
AJ AJGlorious Overlord
Posted 16 years ago2008-02-26 11:34:54 UTC Post #246647
theres an easy method of doing this... put your info_landmark in the world where you need the transition to take place.. save the map.. now delete everything outside the hallway or room that cannot be seen, and build on your new level, and this time hit Save As, and save it as a new map name... easy as pie.
Unbreakable UnbreakableWindows 7.9 Rating!
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