multi_manager entity subtitute for sourc Created 16 years ago2008-02-28 06:46:07 UTC by ocean_12 ocean_12

Created 16 years ago2008-02-28 06:46:07 UTC by ocean_12 ocean_12

Posted 16 years ago2008-02-28 06:46:07 UTC Post #246770
I can't seem to find a good tuts for making an aim or fy maps, I want to know what entities to use on such maps that limits weapons without any errors on source maps like I always did in cs 1.6 :) Thanks (sorry for my bad english)
Posted 16 years ago2008-02-28 09:03:13 UTC Post #246773
The multi-manager is obsolete because of the source input/output system. Every entity is now 'potentially' a multisource entity.

I'm writing a tutorial for it, soon-ish..

(sorry for the wait)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-28 11:10:29 UTC Post #246778
You want logic_relay. Then target stuff with the 'outputs' tab. You can output from lots of other HL2 entites, though.
Posted 16 years ago2008-02-28 17:30:57 UTC Post #246804
Ok thanks, I'll wait for the tutorial TheGrimReafer :D . I'll check logic_relay too. I just really don't want to put item/weapon entities all over my map as it's results in low fps and a very noobish thing to do IMO.
Posted 16 years ago2008-02-28 18:05:00 UTC Post #246805
Well a logic_relay isn't really needed Daniel.
Relays are mostly for organization and preventable events (since you can disable a relay)

As Grimmy said, every entity has it's own in/output system which you can use in an even better way than in HL1 to trigger multiple events since now you can also change the conditions of when it should be triggered based on entity activity (like, when the entity does THIS, then trigger THAT)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-29 19:27:33 UTC Post #246895
Ill write it now, even.. heh -- relatively shouldn't take long at all.
TheGrimReafer TheGrimReaferADMININATOR
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