shooting brushes... Created 16 years ago2008-03-29 02:03:42 UTC by Jessie Jessie

Created 16 years ago2008-03-29 02:03:42 UTC by Jessie Jessie

Posted 16 years ago2008-03-29 02:03:42 UTC Post #248116
is there any way in half-life (or spirit) to make a brush or... something... so you can shoot a brush and the decal appears, but the bullet goes through the brush to hit something on the other side? (kinda like the glass in certain areas of hl2.)
Jessie JessieTrans Rights <3
Posted 16 years ago2008-03-29 02:26:15 UTC Post #248117
Maybe make it illusionary and make the decal appear using env render? (i don't even know if you can use decals/renders that way, but maybe try it)

You could simulate by making a shootable button with custom "switchable" texture (the +A texture would have no decal, and the +0 would have it when you shot it). There would still be the problem of the bullet going through, since the bullet won't activate the switchable texture AND hit the thing on the other side (afaik), so you'll have to use triggers for the latter i guess.

Tommy14 texture types
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-03-29 08:07:53 UTC Post #248118
There is no way to make this look good I think.

but aren't thin walls automatically penetrateable?
In that case you could make a 1 unit thick wall, and then use an illusionary brush next to it to make it look thicker than what it really is.
Madcow MadcowSpy zappin my udder
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