Model poly on TF2 Created 15 years ago2008-03-31 18:41:50 UTC by Spike Spike

Created 15 years ago2008-03-31 18:41:50 UTC by Spike Spike

Posted 15 years ago2008-03-31 18:41:50 UTC Post #248302
Do you know how many polys on a single area would support TF2? I mean for playing it smooth. I've got lots of vegetation models here, the total ammout of polygons are 8484(triangles). Would it be ok?

I know Alyx has got around 8000 triangles too... but I don't know if online games supports that ammount of high polys too.
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Posted 15 years ago2008-03-31 22:08:13 UTC Post #248307
Yeah... you've got nothing to worry about right now. There's no concrete 'limit' of polygons you can use; that sort of thing needs to be play-tested on a bunch of systems to see what the engine can handle. Focus on making it look good first, then cut it back to a reasonable performance level. I don't think you'll reach the 'bad' performance level any time soon, in any case.
Posted 15 years ago2008-04-01 06:06:40 UTC Post #248315
Ok thanks! Than I can use a lot more of vegetation :P
Posted 15 years ago2008-04-01 06:29:25 UTC Post #248317
All I can say is: WIN! Another TF2 map with some green in it!
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-04-01 07:02:39 UTC Post #248319
Yeh it's nice, show us some progress as it goes
Posted 15 years ago2008-04-01 12:46:37 UTC Post #248328
Hey thanks! I started the map 3 weeks ago, and then I realized I needed to learn modeling to make all the vegetation, so that's the result. The map is a CP Dustbowl like with 3 stages. I'm going to post the WIP on the WIP thread.

BTW I have to send you the models doolde. Maybe tomorrow I can send them to you.
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