Music in Deathmatch Created 16 years ago2008-04-11 19:10:12 UTC by computergod666 computergod666

Created 16 years ago2008-04-11 19:10:12 UTC by computergod666 computergod666

Posted 16 years ago2008-04-11 19:10:12 UTC Post #248698
I'm trying to add music to an HLDM map I'm making. I set it up as several ambient_generics set to play the same 8-bit mono WAV file. The only flag I set is "Play Everywhere" because this worked for repeating ambient noises. The music is about 2 minutes long. It started playing when the map loaded, but it only played once, then stopped. Does anyone know what this is caused by?
Posted 16 years ago2008-04-11 19:23:19 UTC Post #248700
Cue points...these what you need. Just have to add one at the begining and one at the end of the wav. The program I used to add is called Goldwave.
Posted 16 years ago2008-04-11 20:08:24 UTC Post #248701
No, one cue point at the start of the wav will do the job just fine. There's no need to add one at the end of the wav.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2008-04-12 14:27:30 UTC Post #248719
Thanks, but were those ever present in the original HL looping sound files? I have a program called Creative Wavestudio and it has a feature called "Markers". I think these might be the same things, but I'm not sure. In any case, there were no markers in the original HL files.
Posted 16 years ago2008-04-12 14:29:57 UTC Post #248720
What?

Last time I had problem with custom sounds ingame you guys told me to remove all cuepoints and it worked fine after I did.
Can't remember if it was source or GldSrc but I think the same rule applies to both engines. ;S
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-04-12 14:32:53 UTC Post #248721
I just checked. Markers are not the same as cue points and I'm unable to download Goldwave right now. Any other ideas?
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