trigger_changelevel Created 16 years ago2008-04-13 17:12:02 UTC by zeeba-G zeeba-G

Created 16 years ago2008-04-13 17:12:02 UTC by zeeba-G zeeba-G

Posted 16 years ago2008-04-13 17:12:02 UTC Post #248766
I placed a trigger_changelevel into my map. When the player enters the region, the new map loads but the player is floating in the sky and dead. Some times it doesn't work at all and kicks me out of half life. Am I forgetting to do something? All I did was create a trigger_changelevel out of a brush and typed in the map name to change to.
Posted 16 years ago2008-04-13 17:16:44 UTC Post #248767
You need to use info_landmarks.
http://twhl.co.za/tutorial.php?id=62
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 18:25:30 UTC Post #248772
Hey, my level change works now but in the second map that loads, the player is off to the side of the map and not facing the correct direction. How do I fix this?
Posted 16 years ago2008-04-13 18:44:51 UTC Post #248773
You could try changing the info_landmark's and/or trigger_changelevel's pitch, yaw & roll setting to get the player to face the right direction.
Try moving the info_landmark to fix the player position.
I've actually never used level changes so everything I'm really just guessing.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 23:23:12 UTC Post #248775
Hey my bro. came up with a great idea that works. I just placed a trigger_teleport right where I start in the 2nd map and teleport to where I want to start.
You must be logged in to post a response.