Can't get my light_spot working =( Created 16 years ago2008-04-17 16:12:40 UTC by =Ace= =Ace=

Created 16 years ago2008-04-17 16:12:40 UTC by =Ace= =Ace=

Posted 16 years ago2008-04-17 16:12:40 UTC Post #248885
I'm presently working on a map that will contain both indoors and outdoors spaces. In my outdoor space I tried to use that light_spot entity as the source of light. Set it to be "sky" to have some nice shadows in my level. Thing is.....after compiling the damned thing is DARK. If I put a light, I get a light at that very spot, so thats working okay. But if I change it to a light_spot OR a light_environment, it wont work at all. All I get is a dark room with a skytexture on top of it!
I must be doing something very wrong here, but WHAT?
Posted 16 years ago2008-04-17 16:41:15 UTC Post #248887
http://twhl.co.za/tutorial.php?id=43

If you follow everything in that tutorial it will work.
Posted 16 years ago2008-04-17 19:01:07 UTC Post #248892
Your pitch could be wrong.
Posted 16 years ago2008-04-18 00:08:30 UTC Post #248897
Go to the object's properties dialog box, take a screenshot, and we can all take a look at it.

When you used light_environment, did you cover the entire brush with the sky texture? For that, I mean all six surfaces.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 16 years ago2008-04-18 15:02:16 UTC Post #248914
satchmo, you did solve this mystery of mine =)

I created a hollow cube with a texture of a wall, changed the roof texture to sky and put a starting point and a light_spot in that room too!!
NO LUCK!

Deleted the room, created another room with skytexture on all sides, changed the walls into wall texture. Compiled, and BINGO, I had my light_spot working =)

Seems to me, no tutorial has ever mentioned the fact that ALL the sides of a brush has to have sky texture, for a light_spot to work.

Well, now I'm going to see if my new found knowledge can be put to use in my map?

Thanks guys for helping out, I appreciate it!
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