Hi, I'm on the making of a SvenCoop map, unfortunately it don't have the nice Spirit's env_particle, I'm trying to make a fake particle system using env_shooters to make a constantly black smoke popping system, So far I've got success only when I use sv_gravity 0 or -(number) then the smoke sprites goes up, I'm wondering if there's a way to take out the gravity from the gibs of the env_shooter or make an specific area with its own gravity.
Is that possible?.
Thanks.