Detailing Created 16 years ago2008-05-11 15:37:18 UTC by raver raver

Created 16 years ago2008-05-11 15:37:18 UTC by raver raver

Posted 16 years ago2008-05-11 15:37:18 UTC Post #249853
Hello people Working on a KZ (climbing) map atm. And it looks pretty nice. For screenshots go to my journal post. Here is a quicky
http://www.twhl.co.za/journals.php?id=5059

Now its almost done and im doing the detailing. Now its for like 1 week on the table. Added some things but it still quite empty.

Anyone got idea's what could fit in this map? Small detailing! You can use my screenshots ofcourse for pointing out what u mean! :)
Posted 16 years ago2008-05-11 16:45:12 UTC Post #249857
I've never played this type of map, but it looks quite nice!

Textures look fine and architecture seems good. I guess you could add more trims, different types of light structures, some suspended stuff like walkways with transparent textures, and anything else you can imagine withing your r_speed limit.

func_tanks always make any map win, but I don't know if you allow them in these types of maps. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-05-11 17:55:20 UTC Post #249866
Thank you, I think I got trims enough. It will get boring if I add more
Posted 16 years ago2008-05-11 17:55:59 UTC Post #249867
Molding, Beams, and just a generic term for making walls less flat. Sometimes fancy textures look better than overdone brushwork, but I tend to lean towards brushwork because it's what I'm good at.
Captain Terror Captain Terrorwhen a man loves a woman
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