Valve hammer using EP1 tools Created 16 years ago2008-06-11 15:33:44 UTC by Instant Mix Instant Mix

Created 16 years ago2008-06-11 15:33:44 UTC by Instant Mix Instant Mix

Posted 16 years ago2008-06-11 15:36:57 UTC Post #251139
OK , seriously now , What the hell?
I noticed on The non steam version ( The HL 1 version ) of valve hammer that it appears to be compiling with Episode 1 tools ( source ) instead of ZHLT. Is the compile process window being gay or is it actually using it
PS. It won't load in Natural Selection.

Code :
[quote]
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\pirate_454\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\co_base.map" "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files\steam\steamapps\pirate_454\half-life\ns\ns_hera.wad
Using WAD File: \program files\steam\steamapps\pirate_454\half-life\ns\ns.wad
added 6 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\PIRATE~1\SOURCE~1\bin\ep1\bin\vbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\pirate_454\half-life 2 episode two\ep2\materials
Error opening C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base.vmf: File C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base.vmf, line 1: No such file or directory.

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\PIRATE~1\SOURCE~1\bin\ep1\bin\vvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\pirate_454\half-life\ns\maps\co_base.bsp
c:\program files\steam\steamapps\pirate_454\half-life\ns\maps\co_base.bsp is not a IBSP file

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\PIRATE~1\SOURCE~1\bin\ep1\bin\vrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\pirate_454\half-life\ns\maps\co_base"

Valve Software - vrad.exe SSE (Nov 8 2007)
--- Radiosity Simulator --
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\PROGRA~1\Steam\STEAMA~1\PIRATE~1\SOURCE~1\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\pirate_454\half-life\ns\maps\co_base.bsp
c:\program files\steam\steamapps\pirate_454\half-life\ns\maps\co_base.bsp is not a IBSP file
[/quote]
Instant Mix Instant MixTitle commitment issues
Posted 16 years ago2008-06-11 15:54:14 UTC Post #251140
so set hammer to look for the correct tools :/

yawn.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-06-11 16:15:02 UTC Post #251143
LAWL I did.
That's the problem.

EDIT:

Guess what?
Crappy Valve hammer is putting the configurations of HL on instead of NS.
Fixed it.

Mod / admin close thread please.
Instant Mix Instant MixTitle commitment issues
Posted 16 years ago2008-06-11 16:21:04 UTC Post #251145
Lol wut?

You're trying to compile your map with qcsg (VERY OLD), vbsp, vvis and vrad.
What the heck have you done to get that???

Check your settings and use ZHLT.
Posted 16 years ago2008-06-11 19:56:09 UTC Post #251148
or batch compiler, much easier to set parameters with, and it laggs less during a compile. Nems Batch Compiler give it a try.
Posted 16 years ago2008-06-11 20:23:40 UTC Post #251149
Not another one...

Nem sucks ass.
Ok, he made some great tools, but from a technical support point of view, he totally sucks balls. And so does his forum.

Use my Compilator instead.
Posted 16 years ago2008-06-11 21:33:13 UTC Post #251150
Nothing wrong with Nem's, i've used it many times without problem. I'm sure there's nothing wrong with yours either.

No point in saying he sucks ass simply because you want more people to use yours.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-06-11 22:27:34 UTC Post #251151
Anyways I gave up on using Nem's batch compiler for using The Compilator instead, but Nem's was good until then...
Posted 16 years ago2008-06-12 11:33:41 UTC Post #251184
Ok, Nem does not suck ass, but his technical support does, and his forums are dead, you never get a reply there. So he fails in that.

And yes, i want people to use my Compilator cuz i worked on it hard, and still am. The version will be huge, including many new feats, such as the multiple BSP output directories, HLfix and real batch compiling!

:D
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