Usable Valve or Wheel ? Created 15 years ago2008-07-10 19:01:28 UTC by Slasher_101 Slasher_101

Created 15 years ago2008-07-10 19:01:28 UTC by Slasher_101 Slasher_101

Posted 15 years ago2008-07-10 19:01:28 UTC Post #252376
OK, I want to make one of those valves that require the player to hold in 'USE' to get a door to open fully,
And if the player releases 'USE', the door starts falling and the valve turns the other way.

If anyone knows how they do this, please tell
Thanks for any help ^^

also, sorry if there is a tutorial or map about this, because I didn't find any
Posted 15 years ago2008-07-11 17:49:36 UTC Post #252396
Well I don't know how, but if I were you, I would just decompile one of Valve's maps that uses it and look at how they set it up. I know that one of the parking garage maps in Episode One has a door rigged up like that.
Posted 15 years ago2008-07-11 19:18:01 UTC Post #252398
What you'll need is a func_rot_button.

If you'll want the valve to extend to the func_rot_button, you'll have to texture the func_rot_button with nodraw and parent a prop_dynamic valve onto it. Just make sure that the button is big enough to completely cover the valve.

Beyond the looks, I'm not completely sure what outputs to what entity you would accomplish the door with.

Atm though, i'm thinking of a func_tracktrain
TheGrimReafer TheGrimReaferADMININATOR
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