Metal-like texture Created 15 years ago2008-07-19 16:34:35 UTC by Spike Spike

Created 15 years ago2008-07-19 16:34:35 UTC by Spike Spike

Posted 15 years ago2008-07-19 16:34:35 UTC Post #252702
Hello, I'm doing a model which has a metal texture, I've made a metal texturebut it looks very bad in-game, you don't have the feeling that it is a metal model. I would want to know which are the .vmt proxys that change the texture appearence. Some cool shaders and stuff, i don't know which one of them use, and how to use them.
Posted 15 years ago2008-07-19 16:41:48 UTC Post #252703
Well lets see. Depending on the metal style you may want to use a normal map which adds bumps to the texture without actually deforming it and adding poly's.

You can easily google tutorials but there was a tool or a plug-in for Photoshop which made exporting real easy and it made you the normal maps etc.

You may also want to use what I think is called an Alpha Map to add a reflective shine to it.

Oh and in the VMT you need to write what material it is aka metal and it will sound, shoot like metal. Check a Valve VMT to get the correct wording.

Hope that helps.
Habboi HabboiSticky White Love Glue
Posted 15 years ago2008-07-20 22:07:43 UTC Post #252767
[quote]
VertexLitGeneric
{
$basetexture "blah\blah"
$bumpmap "blah\blah_normal"
$envmap "env_cubemap"
$envmaptint "[0.5 0.5 0.5]"
$surfaceprop "metal"
$model "1"
}
[/quote]
That would be your basic metal model material there, I think. obviously you'd tweak the settings your texture. $envmaptint could probably be less, otherwise it might look a bit too wet.

You could also use a spec mask so that the reflections only show up where you want. If you do use a spec map though, you will have to use one of the alternate methods as the normal method won't work with a bump map (I'm just assuming you're using/going to use one).
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-07-25 17:43:02 UTC Post #252963
MANY THANKS :D
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